Age of Wonders 4 Review



Age of Wonders 4 reviewed by Leana Hafer on PC.

The fact that your legacy follows you in Age of Wonders 4 is rewarding, and the faster pace of its very strong campaign mechanics and pretty good tactical battles make it feel like you can write a new chapter of this saga in a reasonable amount of time. Cranking all the dials up to maximum weirdness can lead to some edge cases that ruin the fun a bit, but it’s not that big of a price to pay for the vast map and empire customization we get to play with.

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48 thoughts on “Age of Wonders 4 Review”

  1. It's being published by Paradox: the microtransactions will be the flood of DLC. (The other Age of Wonders that Paradox produced, Planetfall, only has 3 DLC which shows some restraint. But if 4 gets popular, expect more.)

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  2. Isnt the blizzard debuff just active in all arctic provinces? That's what the description said, so it seems like one would need to retreat to a green province (or one without snow at least) to be able to heal. Though it could still be better displayed, both by effects and tooltips.

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  3. A short review, or preview more like. What are the technical details, what are the game modes, is the previous story in any way present, is there a map editor, how has it been changed to previous installments… you know, a review.

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  4. Well, the race cultures are (compared to CIV) more like "cultural areas".

    You can be a feudal group of spider riding frogs, mainly using poison magic to fight. While you can also be decent unicorn riding humans, mainly using healing magic – but also feudal. Two very differenct "civilizations", but part of the same cultural area.

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  5. Planetfall was a garbage fire, so I'm wary of this one despite loving 3. In a world where TW Warhammer Immortal Empires exists it makes me not see the point in getting a lesser game like this.

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