this felt like a transition episode, basically making my between yesterday’s and tomorrow’s setpieces. I mean that’s fine and that’s bound to happen in an exploration game.
giving a key to a lock only to IMMEDIATELY introduce a new lock is certainly a decision
http://www.patreon.com/raocow
https://talkhaus.raocow.com/viewtopic.php?f=3&t=20926
source
Tags: europa, and the big ol chimney
Remember: you play with Banjo, not Kazooie
yeah, transition episodes are fine every once in a while
better to pace yourself than to one more level it, after all
2 seconds shorter and this video would have been 13:37
Death count: 5 (0 today)
(2:00) Horn of Beliel get!
(3:52) Chipmunk time.
(7:09) Playing back the footage there frame-by-frame, I call shenanigans on that hit. The enemies hadn't even moved yet when the game decided you got hit by something.
(10:28) Hey there, Maya. How's it going?
(10:47) At last, your first vitality upgrade! Max HP 2 → 3.
(11:06) There's a yellow room to the right of the theater that you didn't look at, raocow. Well, I guess you'll get back to it later.
the famous musical group: Wynton and the Anime Girls