ZEN IS DEAD? HUGE Doomfist BUFF! | Overwatch 2 Beta Midcycle Patch!



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Overwatch 2 Beta MEGA Patch!
0:00 Intro
0:48 Sponsor
2:50 Zenyatta HP NERF!
5:05 Symmetra Buffs, but not enough!
6:17 Sojourn Railgun NERF!
9:07 Junker Queen Shout NERF!
11:09 Orisa Tank Power BUFF!
13:38 Dommfist SUPER PUNCH BUFF!

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28 thoughts on “ZEN IS DEAD? HUGE Doomfist BUFF! | Overwatch 2 Beta Midcycle Patch!”

  1. I think Sym can stay as that jack of all trades and have the niche of having tp. She is seen a lot in the lower ranks because she is good at a lot of things where you may just constantly miss shots on hanzo and then have no value or close range like some other heros. Your not going to see her often in higher ranks for this due to specialization or the other heros, but you won't see bastion or torb either and you aren't being harsh on them.

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  2. Sym has never been good but god damn how did they make her worse, and the awful Moira changes, all the nerfs for a niche ability that can be easily countered, its unfun to use and to go against, don't see how thats better than her dmg orb

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  3. Sigma, Winston and Doomfist are the three main heroes played in the Overwatch League.
    You do see some Reinhardt, Wrecking Ball and Zarya too, but not as often as the three above.
    D.Va does come around from time to time, and has gotten a quite unique playstyle which is fun to watch, and Roadhog is also played, but very very rarely.
    Orisa is not played at all, as she is basically just a weaker Sigma, so there's no point in playing her, since Sigma just does it better.

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  4. I mean yeah today is the last day but I opted in for consol and still haven't gotten access on the Overwatch 2 beta so it doesn't seem like I'll be able to play it at all really

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  5. sojourn definitely needed a nerf, with increased headshot multi on her hitscan alt-fire she could tickle an enemy for half a second and then instantly deal more than half their hp without a fully charged railgun. her m1 is spammy and can easily be spammed down chokes and stuff.
    automatic fire+instant high damage spammable railgun is too much for the game
    i was so confused on how i was getting a lot of damage output on headshots testing her and it's because she has increased headshot multi with railgun. why? WHO KNOWS but it's not balanced or fun to play against at all. more headshot damage = less needed to charge to get some one so easily

    also anti-nade and similar effects shouldn't be 100%, makes it way too easily to instantly murk players under it, especially with the faster cooldowns of ana nade compared to junkqueen ult so i don't feel that bad about junkqueen ult

    i also feel like a lot of things that stylosa has said (not everything) panders to reactions and to get change on things that i don't really understand why it'd need attention what-so-ever in many videos in the past many months, but the userbase will follow him regardless because he's an old ow youtuber
    change is change, change is fun, but i don't understand and i don't have any specific examples i'm gonna post here because i'm lazy

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  6. Make sym a support. Nerf her dps in general. Give her turrets a Lucio healing aura with less healing. Make her right click big again but heals teammates in an interesting way instead of dmg. Lastly, get creative with her teleporter. Sym has the potential to become a very interesting support. This would also help the queue times….

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  7. maybe its time we make Ana's anti-nade just cut down how much healing one receives rather then cutting off healing as a whole. Maybe it could just work that way for tanks alone even? I just feel like one support ability shouldn't counter a large amount of tanks.

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  8. Doomfist feels terrible to play as someone that’s all but onetricked him in ow1. His abilities do very little damage, he has no team utility abilities any more after seismic slam lost its slow. He has insane mobility which feels great to use but seismic slam having an 8 second cooldown means you have no means of using this mobility to escape if you dive a backline since there’s no Zarya or dva to help bail you out. Power block is incredibly clunky and the bonus from it is almost entirely meaningless; requiring you to fully charge to get a meaningful stun, land the punch on someone, hope they don’t slide off whatever wall they’re hit into (possibly meaning they don’t even get stunned) and connecting every shot in your clip to secure a kill. Doom lost his ability cycling which when mastered allowed you to always have one of his potent tools online with his minimal survivability.

    While this isn’t as important as the other points basically every rollout has become pointless due to seismic slam no longer having scalable damage and the insane verticale and horizontal mobility he gained in ow2.

    Tl;dr doomfist does no damage, feels weak, and as a tank has barely any survivability due to how clunky power block is.

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  9. I think Junker Queen needs a small buff to her move speed while using Carnage. It's too high risk atm and too easy to shut down with Orisa, Doom, Ana. You either have to waste shout to try to get close enough or combo it after Ulting.

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  10. A shadow legends ad, Style is making the big bucks now. After spending 2+ years making OW content from thin air, he sure deserves a better time now. 👍🏻

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  11. They need to rework Hog. Besides hooking targets into his team or taking out a squishy here and there, he literally has nothing that helps his team. This was ok in OW1 when we had two tanks, but he's the only tank on the field now. They have to give him something.

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  12. Zen and sojourn nerfs weren’t enough and they’re still the best characters in the game. I’ll give them props for JQ and doom. Make discord 20% for squishies and 15% on tanks. It has no business doing 25% with 2 less players in the game. Sojourn needs the slow removed from disruptor and the headshot multiplier on her rail gun axed.

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