Wild Light – Permadeath Zombie Island Survival RPG



Wild Light gameplay with Splat! Let’s Play Wild Light and check out a game where you’ll take a character through a rapid fire campaign from rags to power while holding off hordes of enemies that come at night!

Download Wild Light : https://store.steampowered.com/app/737340/Wild_Light_Darkest_Isles/
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43 thoughts on “Wild Light – Permadeath Zombie Island Survival RPG”

  1. Hey guys I'm trying to build my channel if you guys interested in long videos and no commentary come give my channel a chance,I'm currently playing GTA 4,brutal legend,and specs op the line(yes I have no shame in self promoting)

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  2. I love terraria and this looks so good! Also agree that tree chopping animation looked damn satisfying. Definitely wishlisting this!! Thanks for the find Splatty! ✨

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  3. Ok this one has caught my eye. I mostly don't like crafting games. But this one I'm feeling. Too bad about the time part. I wish it had a level cap around 12 or 13. But you can play the map until your heart is content. Because you was finding some good stuff in your first run. The gem system is pretty cool. Unlocking new classes & stuff. Sorry about the bee.. at least they only string one time. Unlike a hornet who string multiple times. God I hate getting string on the top of my head.

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  4. Developer here – Thanks for covering our Demo, I greatly enjoyed watching it! Even though the demo "ends" after defeating the Ancient Chief, we do have an unlockable hardcore mode + characters/abilities, and we have an upcoming Endless Mode (releasing later this month)

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  5. Splat. I'm late to indie gaming and therefore late to knowing about you. You are the hardest working YouTuber out there and I appreciate all you've done for so many years. Been binge watching your vids and has helped me during my mental unhealthiness. Thank you for all you do and have done. And for extending my backlog a couple decades. Much love Brother

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  6. Oh come on seriously. I hate it when the loading screen looks good with models that have multiple pixels, then you load into the game and you play as a blob. Hint to developers: you will have less people loosing interest if the loading screen is actually representative of how the game looks. Looks aren't everything but presentation is.

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