WE NEED MORE PLANTS – Ep. 8 – Oxygen Not Included (100 Dupes / 100 Cycles Challenge)



Follow my journey as I take on a 100 duplicant challenge. Starting the game with 100 duplicants right off the bat, we’ll have to think about insane strategies for survival. Hope you enjoy!:)
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Playlist:
Playlist to the 1 duplicant challenge:
https://www.youtube.com/watch?v=ub32hfiko40&list=PLCUMEjFdpASkAIUMnlQHxTAK5_OCJS1ZW
Join our Discord server: https://discord.gg/GpZ6Hq4
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Other recommended series:
– Factorio: https://www.youtube.com/watch?v=V55WifVguKk&list=PLCUMEjFdpASnVCqFl-WS9swLILwA0DvWy
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Sound Cloud: https://goo.gl/fyLx8k
Streaming: https://goo.gl/dIQo02
Email: [email protected]
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ABOUT THIS GAME
In the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony’s survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they’re not simply surviving, but thriving…

Just make sure you don’t forget to breathe.

Build Extensive Bases and Discover What it Takes to Survive:
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.

It’s Mind Over Matter with Stress Simulations:
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.

Avoid Boiling with Thermodynamics:
Temperature control is a constant concern in space; too cold and you’ll freeze, too hot and you’ll fry. Keep tabs on ambient environmental temperatures and your colony’s heat production to maintain a nice, cozy atmosphere for your colonists.

Enhance Efficiency through Complex Gas and Liquid Simulations:
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.

Take Charge with Power Grid Simulations:
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.

Always Keep Yourself Breathing:
Enter the Oxygen Overlay and watch air moving through your base in real time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.

Waste Nothing through Extreme Recycling:
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air or harness the natural processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.

Explore Diverse, Procedurally Generated New Worlds:
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate in them!
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#oxygennotincluded #games

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23 thoughts on “WE NEED MORE PLANTS – Ep. 8 – Oxygen Not Included (100 Dupes / 100 Cycles Challenge)”

  1. You need to increase the length of their downtime on the schedule….. with all the movement debuffs, they don't have enough time to make it back to eat and use the bathroom. And you still don't have nearly enough food for 100 dupes.

    Reply
  2. Just be careful ur polluted dirt will nose dive with the outhouses gone. Also ur sweedles will only go grubrub if they tend grub fruit. I suggest a small coal power plant for ur water facility start up so u can run the water sivs and desalination machines and if u want the siv and desalination can be ran together for all liquids just make sure the siv is first

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  3. I had a good meal tonight while watching this, based of homemade chili con carne and rice, and a banana for desert… Nobody cares but most of these dupes would trap someone else for a meal like this

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  4. @Nathan are you planning to do a hydra design for the oxygen….you can always leave the oxygen side open so you dont have to pump it. than use an atmo sensor set the pressure to 3800 and control the electrolyzer.

    Reply
  5. With so many duplicants you should let the cook duplicants only do that task so you never run out of food. If you ask them to do all the tasks, they lose a lot of time.
    The same applies to other specific tasks, you should set the duplicants who are in charge of plants or building/digging to only do their main tasks. The rest to act as a wild card.

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  6. It would be more efficient to keep the different water separated. You can pipe the liquids through there storage pits to still average the temperatures. Turning the compost needs a farmer from memory. So you’ll need to allow more dupes to farm. Have you set the priorities for your digging dupes? Give them building too for less travel time.

    Reply
  7. You can check their calories left under vitals. Pretty difficult to do every time with so many starving dupes, but if you disallow other dupes from eating certain foods temporarily, the starving ones can go eat.

    Also, ice tempshift plates will cool things down faster.

    Reply

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