Warhammer 40k Lore – House Orlock Gangs (Necromunda Lore)



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In this episode on House Orlock, we learn about their gangs and strongholds. Enjoy!!!

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Disclaimer: Warhammer 40k and all its affiliates are all property of Games Workshop and/or its subsidiaries and partners. All art and music fragments used in this video are property of their respective owners. I DO NOT claim it as my own.

Music courtesy of Oscar Graae Madsen
https://www.youtube.com/watch?v=spnhLfHGHko

Intro and Outro music courtesy of composer Miguel Johnson:
https://soundcloud.com/migueljohnsonmjmusic/hunt-for-immortality

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Sources used:
https://warhammer40k.fandom.com/wiki/Necromunda_(Planet)
Necromunda – House of Iron
http://wh40k.lexicanum.com
http://deviantart.com
Various novels and materials from: http://blacklibrary.com

#warhammer40k #necromunda #horusheresy

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11 thoughts on “Warhammer 40k Lore – House Orlock Gangs (Necromunda Lore)”

  1. I love the series of gangs and history from necromunda… to me i guess its the most "human" thing in 40k, i mean this are not sotries of super humans fighting super monsters to hold the line against hell durning a time lapse of 1000 years.

    Its about regular people going to the grocery store and crossing paths with 2 gang bands fighting each other with plasma rifles.

    Just like when i was a teen!

    Now being serious to me the most cool stuff from 40k hands down its: Necromunda, the imperial guard in general, and the dark/golden age of technology….

    I know other fellas like more the alien stuff and demon stuff, but idk im biased towards this things because i can compare them with real stuff more easily….

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  2. Oh boy Carl scrap jack I Know some by the name samurai jack who's-Friend the Scotsmen, would like-A word with Slate, because he's got an army of daughters who would like to meet his but jokes aside
    I aways was interested in the skull because it's mysterious past and I know a particular crew from borderlands who would like to solve the mystery,? If you know what I mean 😉Plus it would be cool to go around in sand buggy😃👍

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  3. To name one's gang and to base it around the swampy sewage mire that my sump pump is named for warding off is truly fearsome 'prestige' that bribery just can't buy. Yeesh, the Sump Dogs really come across as post-apocalyptic wasteland nomads from out of the sewers. Do they encounter any terrapin mutants, then?
    Ashtown seems like the place one would find 40k's version of the Great Heap on Necromunda. The ganger shown in the video who's named the Major looks pretty gnarly and tooled-up.
    Groinripper. Yikes.
    The Sons of Iron definitely have that wasteland marauders' role nailed down, or ridden down; moreso than the violent sewerjacks that are those Sump Dogs.
    Merdena's twelve daughters are obviously a stand-out lineup of characters. They're as diverse as the houses of Necromunda, and then some. Margo, if that is indeed her pictured after 5:20, is pretty tragically tough. She's wearing some ultimate stiletto heels. The fates of both Alice and Lillian are fittingly grimdark.
    Bonus! For more lore tidbits on the Skull, is much appreciated. There's a worthy setting, speaking of subjects for an entire novel, Narrator.
    Miners, but not minor. How…lucrative, and strategically wily: to spread one's house's power base across many, many points rather than at any single, large headquarters. This faction has as many character and idosyncratic elements as any of the others' gangs. Again, Merdena's legacy of a dozen famous/infamous women are some of the most overall memorable. You've my gratitude, like always, for another installment to this Necromunda playlist as a whole, GDN. It's been very informative for me, especially since I haven't read any novels or played either the tabletop nor the video game. Until your return planetside, I wish you a healthy, pedestrian and ash-free day. The Emperor protects.

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