Warcraft 3: Lordaeron's Destiny 01 – Blood and Sand



Playlist: https://www.youtube.com/playlist?list=PLMmfhvBzj4FCPQeklNb2uIWHW2vupkwal

Shortly before the events of Cataclysm, an exiled noble had retaken Durnholde Keep and its surrounding area, declaring himself de facto King of Lordaeron as told in the preceding campaign Lordaeronโ€™s Legacy. After retaking a slice of the former Kingdom he has now styled himself as King Candor, a move which has proven unpopular with many in the Alliance. In this period of great unrest there are many heroes and villains trying to survive, claim power, or just do what they believe is right.

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26 thoughts on “Warcraft 3: Lordaeron's Destiny 01 – Blood and Sand”

  1. Hey everyone Footman16 here again the creator of this campaign.

    So first of all I just want to say a big thanks to Jayborino for giving this campaign a try after Lordaeron's Legacy, hopefully he'll see vast improvements compared to that first campaign. As you all have noticed this has AI voice-acting, so I used two programmes: ElevenLabs and Replica Studios. Replica Studios gives you a set array of different voices and styles and then within each choice you can choose from about 3 emotions, I used it generally for the one of voicelines like the Footmen, NPCs etc who only have a couple of lines at most. For the main characters I used ElevenLabs where I train the AI myself, however you don't have a fine control instead you vary something called the "variability," "stability" and "accuracy" to and that allows it to try takes with different emotions, generally I think whilst the timings are often a little off for the AI voices the deliveries themselves have good enough flavour and character to them.

    In terms of this map specifically, the honest answer is I don't know why I added those rock chunks other than to stop the player from bypassing Hawthorne, why I didn't just make that part a cliff instead I honestly don't know, just chalk it up to adding flavour ๐Ÿ˜›
    In terms of the gates of Mulgore I have flip flopped between making them drop a strong reward or not between patches and I can't remember whether there is a reward in the current patch. This is for two reasons, one I can't decide whether the player should be punished for ignoring the obvious signs they are getting or whether they should be rewarded for achieving something difficult in this case.
    The Coruk fight is interesting with the Medicine Man as it is actually there to serve as a taster/training encounter for a later boss fight in the campaign which I won't spoil.

    In terms of the difficulty and length of this campaign it definitely gets harder as it goes on but has some breather missions at certain points. The maps also generally get longer as the campaign progresses. Overall though I'm impressed with Jayborino's playthrough so far and I'm excited to see how he enjoys the rest of it.

    All the best,
    Footman16

    EDIT: To answer another comment about the AI generated voices where my reply seems to keep getting deleted. I used two programmes, Replica Studios and ElevenLabs, Replica Studios uses a whole host of voice actors to train their AI modules and these actors are paid for this service, I then pay money to use Replica Studios therefore it is my belief that no voices are "being" stolen at least in regards to Replica Studios, other voices such as Morson's are trained from the Captain soundset found in the game files. Pyraelus, Candor and Istan use voice cloning technology from ElevenLabs using Javier Bardem, Bryan Cranston and Oscar Isaac respectively. Now you could level the accusation I'm stealing those three actors voices, however I make no money off of this work it is purely a hobby I create in my free time. I do share people's concerns about AI being used to subvert and "steal" people's works and I fully agree, however, in this regard I believe such accusations in regard to the AI are misplaced.

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  2. Regarding the AI voices I've heard much worse. As long as the real voice actors are credited in the projects they work in are credited, I don't really see an issue with it.

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  3. Uuu, new one, nice. I instantly recognize 2 things from exodus the violet gate (version prior to one Jay played) – general hawthorne model(used for alinthor guy) and istan's q ability (the same effect alinthor's q(edit to correct, it was a w ability instead, apology) had).
    Varian and Genn are pretty much spot on tone-wise(didn't play wow but know a bit of lore at least up to shadowlands, both big players iirc). Istan is also great, only needs half-sec pauses between sentences.
    Afaik, AI could be slav, it pronounces Istan as we would ๐Ÿ˜›

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  4. Another WoW campaign in WC3 is amazing. I think i have seen more of it before like burning crusade but i can't really arrange them in chronological orders. Would be nice if someone dedicated enough can make a playlist for it

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