Unreal Engine 5 Console Health Check: Every Major UE5 Game Tested on PS5 & Xbox Series X/S



Following up on our analysis of how developers are faring on PC with the transition to Unreal Engine 5, we decided to do the same thing all over again – but this time on PlayStation 5, Xbox Series X and Xbox Series S. How are image quality and performance faring on the current-gen consoles? What are the highlights of the UE5 titles released to date – and does Xbox Series S have the horsepower to keep up?

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00:00 Overview
00:44 PS5 and Series X
08:35 Series S
12:12 Upsampling comparison and conclusion

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32 thoughts on “Unreal Engine 5 Console Health Check: Every Major UE5 Game Tested on PS5 & Xbox Series X/S”

  1. UE5 still needs more time to cook. Reminds me of UE3 when it launched, visuals and performance were inconsistent from title to title but engine updates made a significant difference over time.

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  2. Unreal Engine + the focus on graphics is the biggest plague of this consoles' generation. PC Gaming is suffering too because of this which makes it less accessible than ever before.

    Push the graphics, says Digital Foundry, then complain when DLSS/FSR, heck even Frame Generation, is a necessity for playable framerates.

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  3. It seems the feature that has the worst performance impact is Lumen. But what about Nanite? And virtual shadow maps? It would be nice to see which feature is the main cause of bad UE5 performance.

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  4. I have no idea if this is something that possible, but i think it would be cool if there was some way that hardware RT could be use to supplement software lumen instead of replace it. I think this would be a huge win for AMD, and lower end Nvidia cards. The lower end or older Nvidia cards are in a tough spot because their raster performance is a bit weak, and they don't have enough RT cores to make running hardware RT practical. For AMD, their cards excel in raster, but don't have much dedicated RT hardware. Depending on the card and the games if the RT workload could be variable distributed between software and hardware, there are probably situations where you could increase performance and quality.

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  5. Why are you ignoring texture streaming problem on Robocop PS5?? Its everywhere, everytime when you turn around or switch between cutscenes textures popup in low res.. and very aggressive culling in cutscenes where for split of a second are missing huge parts of body for example of robocop and other protagonist .. its in bad technical shape and you are calling this the best UE5 game for consoles … really??!!

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  6. What about last generation consoles and Switch?
    This engine is suppose to support those hardware.
    Can we see better games on last generation consoles if they develop games on U.E.5 and DX12 from the ground up?

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  7. no one and i mean no one would choose visuals over performance. what good are the visuals if ur game runs like a slide show? wow that powerpoint presentation ur showing me of a game, "looks good"!!!!!

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  8. Microsoft should never have made the Series S.
    Its existence is what causes a lot of games to be scaled down to be able to play on this very underpowered hardware and causes a huge bottleneck for developers this generation.

    Thats one of the biggest reason we still haven't seen a lot of games actually push current gen hardware.

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  9. People need to realize that UE5 is brand new. It’s going to be years before it starts really showing what it can do. It won’t happen during this generation. Not to mention that on top of the engine being new, these consoles are only 3 years old. Games don’t start looking their best until at least year 5. UE5 is a noticeable improvement over UE4. That’s just a fact. If it’s not as good looking as you hoped, that’s on you for having unrealistic (no pun intended) expectations. Besides, nothing that is shown in gaming ever ends up looking exactly like what was promised. They always over promise. UE5 games will only get better, but it’s not going to happen right away.

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