Unreal Engine 5 [5.2] – Ocarina of Time – Bottom of the Well vs Dead Hand [WIP]



I had so much fun creating this and also learned a few new things for the project 🙂 If you are interested for the Dead hand model then subscribe to my Tier list 1 for future releases aswell ! Also the demo is coming for the Tier list 3 in a few days! Join my Patreon now ! 🙂 https://www.patreon.com/CryZENx

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Laptop hardware:
Gaming-Notebook (17,3 Inch) with WQHD-Display
AMD Ryzen 9 5900HX
NVIDIA GeForce RTX 3080
32 GB DDR4-RAM
2x 1 TB M.2-NVMe-SSD im RAID-0-combined
Windows 10 Home x64

#zelda #nintendo #ocarinaoftime

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49 thoughts on “Unreal Engine 5 [5.2] – Ocarina of Time – Bottom of the Well vs Dead Hand [WIP]”

  1. This is Awesome!! Don't let any body drag you down! The people saying "it looks like crap" cant respect the time and effort put into this. Not to mention they are fools thinking you ruined this. You did not!! People make mods and reiterate things all the time. Take skyrim for example. Tons of mods that make it look way better and not a single negative thing came out of those. Again, awesome work!! Love the models and textures!!

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  2. My only complaint is that I felt like I was watching someone play their first ever video game. I can't imagine spending the better part of NINE minutes fighting a Dead Hand. Also, the detail of having the Dead Hand twitch after you kill it (before it fades away) was missed.

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  3. Very very cool. To say something constructive against, some lights are quite epileptic. The torch/fire efect doesn't need that sparkling because f*ck3d your eyes up 😅
    Good work man 💪🏻

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  4. I think what makes this more terrifying from Link's perspective is the outright confirmation this is a literal potter's field of people the Shiekah supposedly tortured to death in the name of the same royal family he's currently aiding.

    All the previous enemies were monsters that burned up or exploded when killed and don't weigh much on thd conscience but the Redeads, Gibdos, Dead Hand, and Skeletons are former people.

    Or made of clay, if you consider Smash Bros trophies canon.

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  5. Congratulations, I hate it. It looks like an actual catacomb and I can't stand creepy things. The unnatural way dead hand moves, the skulltula actually looking like a skull, it's all delightfully awful. Please fix Link's head. Every time he turns even slightly his head swivels like he took a corner at 40 mph. Obviously still needs small detail polish, but this is excellent work and amazing graphics (which are the selling point anyway). Good job.

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  6. I love that the low health warning was a slow, ominous heartbeat here. I do feel like the music and sounds could be muffled during this to emphasize how dangerous things are getting for Link. Aside from that, this looks amazing!

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  7. The shadow temple is going to be horrifying just the way it was when iwas a kid. The shadow temple was the one map I never memorized till adult hood. Scared the jebus out of me

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  8. Well it's not like I ever need to sleep again… I give you 10 out of 10 because it takes a lot to creep me the fuck out and this did just that as if I was playing Ocarina of Time the first time again

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  9. No joke, Nintendo should hire you and re-release these titles.
    I'd buy it instantly for a new experience, the originals are great but this looks amazing.
    Think about it Nintendo your company could only benefit and you'd make so many people happy.

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  10. I remember how I beat this boss. I just jump attacked and would spin attack and jump back to avoid the bite. If hands grab you spam buttons and spin attack if the boss is close. Itll break free of the hands and immediately hit the boss hard. Spin attack and jump attack are sooo dang good when used in a calculated manner. I hate to be a real critic but that modernized beat is a tad too much imo it just needs to be less dub steppy if that makes sense at all. The beat just needs to chill is all lol. Other than that it’s truely imo a masterpiece of a remaster.

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  11. It looks cool as hell, but link looks off, but it's probably because of the normal proportions of his face with the realistic graphics putting me off. But I could probably get used to it given time.

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