Unreal Engine 5.4 Vive Mars Test



Unreal Engine 5.4 Vive Mars Test

https://mars.vive.com/

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@UnrealEngine @HTCVive #unrealengine5 #virtualproduction #vivemars #ue5

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43 thoughts on “Unreal Engine 5.4 Vive Mars Test”

  1. Dude. Bless you for making this video. I've been looking for validation that we could use the the Vive Mars for a typical v-cam usage…I was coming up empty, because the system was mostly designed (as you point out in this video) for use in a virtual production set up. Great overview and thanks again!

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  2. HP Reverb G2 has tracking without the base station required. You can also get the HP computer with batteries and backpack that goes with it. Can't you use that as a vcam?

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  3. Epic video as always. Side note: this is like the twentieth time I've had to subscribe to your channel. Is YouTube broken? It's only when I wonder if a certain creator has made any videos in the past weeks or months that I find out I'm no longer subscribed to them.

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  4. Yeah, to use VR stuff now when not in VR play mode you have to make a shortcut to launch the engine with the flag -XRtrackingonly. Not super happy with the change, but its great there is an option to get back tracking/vr inputs.

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  5. Интересный шлем, но я совершенно не понимаю почему у него такая цена.
    Страйкбольный шлем такой у нас стоит около ~40$ , получается что 2 прикрученные к нему пластиковые лапки стоят остальные 200$? о_О

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  6. Is this a kit or individual parts that work together? The link you supply is to get individual items. What are the components you are using to capture this on iphone just like you are doing in the video? Thank you.

    Reply

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