Ungus's Big Breakthrough | UnRimworld: Generations #8



https://www.patreon.com/MrSamuelStreamer

In a fit of madness, I slowly removed, merged, and changed all of the base game Rimworld plants, weapons, apparel, xenotypes, storytellers, biomes, furniture, you name it, leaving a fresh slate. Totally blank Rimworld to rebuild a whole new experience onto.

But there’s more. I specifically avoided any mods that I’d used frequently, or simply blended into Vanilla as if they weren’t even there at all (looking at you Vanilla Expanded). This is UnRimworld: Generations, a way for me to test and experience a mountain of mods with very little in the way of a totally fresh experience.

=== Mod Pack Info ===

Please note, not all mods in the collection are listed below because of
Youtube description limits!

Steam Workshop Collection:
https://steamcommunity.com/sharedfiles/filedetails/?id=3025561109

Made possible thanks to:

Cherry Picker
Created by OwlChemist

Resource Dictionary
Created by Scorpio

Choose Biome, Animal, and Plant spawns
Created by Mlie

Tech Advancing
Created by GHXX

MoreAgingMultiplier
Created by Vingy

Semi Random Research (Unofficial)
Updated by GrobmotoriGER

Human Pregnancy Duration Settings
Created by Daysleep

And enhanced greatly by:

Medieval Overhaul Series
Created by SirLalaPyon et al.

RimFantasy
Created by Sierra

Rim-Effect
Created by Oskar Potocki et al.

Biomes! Series
Created by Draegon1993 et al.

Obsidia Expansion
Created by Lored

Expanded Materials
Created by ArgΓ³n

Primitive Core
Created by velcroboy333

Outland
Created by Neronix17

Roo’s Satyr, Fawn, and Expanded Xenotypes
Created by Rooboid

Det’s Stoneborn, Energy Weapons, Battle Meds and More!
Created by DevVisor

Brotherhood Compendium
Created by Ricky

The Corporation
Created by Mort Strudel

And many, many more that I can’t fit here! Please take a look at the full collection!

=== Other Credits ===

Music: Division by Kevin MacLeod
Free download: https://filmmusic.io/song/3665-division
Licensed under CC BY 4.0: https://filmmusic.io/standard-license

=== Links ===

Ko-Fi Page (One-off Tips!): https://ko-fi.com/mrsamstreamer

Second Channel: https://www.youtube.com/channel/UCj_cVfXt_t1u0TaCeMz6gJw
Co-op Let’s Plays: https://www.youtube.com/c/eliseandsam
Twitch: https://www.twitch.tv/mrsamuelstreamer
Twitter: https://twitter.com/MrSamStreamer
Public Discord: https://discord.gg/Ep4QMCXMpz

#rimworld #generations #madness

source

47 thoughts on “Ungus's Big Breakthrough | UnRimworld: Generations #8”

  1. One day I will have working internet, but not today

    Edit: Classic whiny people saying "hur dur simple mortality bad" he had a 4% chance to get that mortality hediff. He got extremely unlucky, that's all. On average colonists will live well past 80.

    Reply
  2. The Republic Meme might make sense. It definitely seems like there are multiple important leader type people in the colony like Ungus, Chuck, and even Disaster (and of course All-Knowing Rox).

    Reply
  3. for the Ideoligion I would go with Healthcare as diseases/parasites have been such a problem for the colony and I think making elders respected and or holy would be quite fitting considering just how much of a role Ungus and Chuck have had in forming this colony

    Reply
  4. you know what might be a nice move towards medieval-ism? a palisade wall… even if it's just to encompass the rox house and hot springs, and funnel any intruders down near the lake into a east or west gate, or something.
    you've had enough random ninja attacks and feral animal attacks to realize that having all these kids and old people wandering around the forest is precarious.

    Reply
  5. I think you will need to change up the village when you go medieval. First of all, round houses is really out for that, you want either square or preferably long houses (rectangular, long but pretty thin). Secondly, you need to move the fields from inside the village to outside it. Preferably a lot of smaller fields with different crop, every house had their own small field or several for that matter.
    Another thing that started to become more common was streets.

    And some kind of city wall wouldn't hurt either. Seriously, most of the village either need to go or be rebuilt, luckily for you, we all know you love base building. πŸ™‚

    Reply
  6. An idea for moving to the new tech level, maybe do something similar to age of Empires 4? To move into a new age in that game, you have to build a landmark, a building that is a threshold or doorway into the new age? And then thru the generation series we can easily identify when the new tech level was achieved

    Reply
  7. I have a few questions because I am so very lost… 17:29
    1) Who is Mod: Simple Mortality?
    2) What is Mod: Simple Mortality?
    3) When is Mod: Simple Mortality?
    4) Where is Mod: Simple Mortality?
    5) Why is Mod: Simple Mortality?
    And finally, 6) How is Mod: Simple Mortality?
    If you've made it this far, at least I am not asking what mod the mortality hediff is coming from lmao…

    Reply
  8. Alright, new plan: You set up plants at different points around the base at a distance, preferably with a lot of forest around them

    You clear cut around the base itself to make it more. Fire resistant we'll say.

    You wait for raiders to come

    You light the plants on fire.

    ????

    Profit?

    Reply
  9. i don't know if this'll be noticed since i only just watched this episode the next day after upload

    but if you're scared of the colony inbreeding, i can only offer on bit of advice.

    Be. Less. Picky.

    When looking around surviving raiders for recruitment, forget their skills, forget looking for what they're good at, you should be looking for one thing and one thing only: Youth. A Pawn with 15 crafting is great, but useless for you long-term if they're 85 years old.

    Basically? If you see anyone at or younger then 30, no matter what their skills are, i recommend grabbing them. Even if they're utterly useless, they can still be a colony janitor, fighter, or spend time at the schools. The main thing you're doing here is investing in future generations, the children of colonists are turning out great, so even the most useless colonist can still have useful children.

    Don't think about what a prisoner is for you now, just think about what future generations they can produce. a majority of your colony is going to be coming from in-colony births, all you need from the outside world is new genetic material, and for that you need to capture young people who are still capable of having children.

    Reply
  10. 5:42 I believe that no matter how knowledgeable you may seem, you are always able to learn about something new. Not to insult the Rox, of course – but to believe in learning about new things.

    With that being said, I am currently leading a Faceless division in a GoT genre, where we write short stories or prayers for the rest of the religion to learn about. Our motto is, "Valar Gungeraon", translated from High Valyrian, meaning "All Men Must Learn". This is our motto because no matter how educated you are – even as a Scholar – you are still learning.

    Reply
  11. Π¨ΠΈΠΊΠ°Ρ€Π½ΠΎ! ВсС Ρ‚ΠΎΠΏ! МнС ΠΏΠΎΠ½Ρ€Π°Π²ΠΈΠ»ΠΎΡΡŒ! ΠŸΡ€ΠΎΠ΄ΠΎΠ»ΠΆΠ°ΠΉ Π² Ρ‚ΠΎΠΌ ΠΆΠ΅ Π΄ΡƒΡ…Π΅!

    Reply

Leave a Comment