https://www.patreon.com/MrSamuelStreamer
In a fit of madness, I slowly removed, merged, and changed all of the base game Rimworld plants, weapons, apparel, xenotypes, storytellers, biomes, furniture, you name it, leaving a fresh slate. Totally blank Rimworld to rebuild a whole new experience onto.
But thereβs more. I specifically avoided any mods that Iβd used frequently, or simply blended into Vanilla as if they werenβt even there at all (looking at you Vanilla Expanded). This is UnRimworld: Generations, a way for me to test and experience a mountain of mods with very little in the way of a totally fresh experience.
=== Mod Pack Info ===
Please note, not all mods in the collection are listed below because of
Youtube description limits!
Steam Workshop Collection:
https://steamcommunity.com/sharedfiles/filedetails/?id=3025561109
Made possible thanks to:
Cherry Picker
Created by OwlChemist
Resource Dictionary
Created by Scorpio
Choose Biome, Animal, and Plant spawns
Created by Mlie
Tech Advancing
Created by GHXX
MoreAgingMultiplier
Created by Vingy
Semi Random Research (Unofficial)
Updated by GrobmotoriGER
Human Pregnancy Duration Settings
Created by Daysleep
And enhanced greatly by:
Medieval Overhaul Series
Created by SirLalaPyon et al.
RimFantasy
Created by Sierra
Rim-Effect
Created by Oskar Potocki et al.
Biomes! Series
Created by Draegon1993 et al.
Obsidia Expansion
Created by Lored
Expanded Materials
Created by ArgΓ³n
Primitive Core
Created by velcroboy333
Outland
Created by Neronix17
Rooβs Satyr, Fawn, and Expanded Xenotypes
Created by Rooboid
Detβs Stoneborn, Energy Weapons, Battle Meds and More!
Created by DevVisor
Brotherhood Compendium
Created by Ricky
The Corporation
Created by Mort Strudel
And many, many more that I canβt fit here! Please take a look at the full collection!
=== Other Credits ===
Music: Division by Kevin MacLeod
Free download: https://filmmusic.io/song/3665-division
Licensed under CC BY 4.0: https://filmmusic.io/standard-license
=== Links ===
Ko-Fi Page (One-off Tips!): https://ko-fi.com/mrsamstreamer
Second Channel: https://www.youtube.com/channel/UCj_cVfXt_t1u0TaCeMz6gJw
Co-op Letβs Plays: https://www.youtube.com/c/eliseandsam
Twitch: https://www.twitch.tv/mrsamuelstreamer
Twitter: https://twitter.com/MrSamStreamer
Public Discord: https://discord.gg/Ep4QMCXMpz
#rimworld #generations #madness
source
One day I will have working internet, but not today
Edit: Classic whiny people saying "hur dur simple mortality bad" he had a 4% chance to get that mortality hediff. He got extremely unlucky, that's all. On average colonists will live well past 80.
The Republic Meme might make sense. It definitely seems like there are multiple important leader type people in the colony like Ungus, Chuck, and even Disaster (and of course All-Knowing Rox).
for the Ideoligion I would go with Healthcare as diseases/parasites have been such a problem for the colony and I think making elders respected and or holy would be quite fitting considering just how much of a role Ungus and Chuck have had in forming this colony
you know what might be a nice move towards medieval-ism? a palisade wall… even if it's just to encompass the rox house and hot springs, and funnel any intruders down near the lake into a east or west gate, or something.
you've had enough random ninja attacks and feral animal attacks to realize that having all these kids and old people wandering around the forest is precarious.
Day 8 of asking what mod adds the UI to shelves when right clicking with a pawn.
Name: Bam Boozeaxe
Is there a cloth equivalent in this modpack? Seems like you will need some to craft gear, seeing you can't use leather.
I am of an opinion that this colony needs a constant if slow source of new recruits to keep the gene pool fresh. Otherwise I see this colony as agricultural, quite open to new ideas and with a great importance of harmony.
I think you will need to change up the village when you go medieval. First of all, round houses is really out for that, you want either square or preferably long houses (rectangular, long but pretty thin). Secondly, you need to move the fields from inside the village to outside it. Preferably a lot of smaller fields with different crop, every house had their own small field or several for that matter.
Another thing that started to become more common was streets.
And some kind of city wall wouldn't hurt either. Seriously, most of the village either need to go or be rebuilt, luckily for you, we all know you love base building. π
An idea for moving to the new tech level, maybe do something similar to age of Empires 4? To move into a new age in that game, you have to build a landmark, a building that is a threshold or doorway into the new age? And then thru the generation series we can easily identify when the new tech level was achieved
Lmao…. build firebreaks if ur planning on burning crops… or ull end up lighting the whole base up
I have a few questions because I am so very lost… 17:29
1) Who is Mod: Simple Mortality?
2) What is Mod: Simple Mortality?
3) When is Mod: Simple Mortality?
4) Where is Mod: Simple Mortality?
5) Why is Mod: Simple Mortality?
And finally, 6) How is Mod: Simple Mortality?
If you've made it this far, at least I am not asking what mod the mortality hediff is coming from lmao…
I have a feeling the boozeaxe bloodline will just constantly create legendary crafters, a very good bloodline
Maybe the colony could invest more into armour instead of weapons? The tribe has seen plenty of injury that medicine can't fix and might want to prevent it
If baby food needs to be 'unrimworlded', why are they still eating simple/fine meals huh?
you gotta add a mod to be able to lable the colonist families again on their profile pictures.
My head canon for the advance stuff in the primitve research is that the general principle leads to that. Like, what is a laser rifle but chucking an ultra small and ultra fast thing like chucking a rock?
You should make a area in the Middle of the town and make a trebuche in it
That trussy close up at the end of the episode was a bit disturbing……..
I feel like the colony should get the shared mood meme with how much they have all been so happy and sad at the same time anyway.
DΓ©jΓ vu, not dΓ©jΓ vous.
Nothing says "Medieval Town" like a HUGE ASS wall, it will keep the damned ninjas out
I'm still in favor of one of Chuck and Ungus's children being named Chungus, like someone suggested way back when.
"Passion in melee couldn't hurt", i'd argue that depends which side of the passion you're on
Nice ππ
Day 547 of also asking Mr streamer to do a warhammer 40k series
Alright, new plan: You set up plants at different points around the base at a distance, preferably with a lot of forest around them
You clear cut around the base itself to make it more. Fire resistant we'll say.
You wait for raiders to come
You light the plants on fire.
????
Profit?
What if you
Wanted to go to rimworld
But storyteller said
Child birth has been canceled.
Un-Rimworld be like "proceed directly from neolithic to weeaboo, do not pass go, do not collect $200"
i don't know if this'll be noticed since i only just watched this episode the next day after upload
but if you're scared of the colony inbreeding, i can only offer on bit of advice.
Be. Less. Picky.
When looking around surviving raiders for recruitment, forget their skills, forget looking for what they're good at, you should be looking for one thing and one thing only: Youth. A Pawn with 15 crafting is great, but useless for you long-term if they're 85 years old.
Basically? If you see anyone at or younger then 30, no matter what their skills are, i recommend grabbing them. Even if they're utterly useless, they can still be a colony janitor, fighter, or spend time at the schools. The main thing you're doing here is investing in future generations, the children of colonists are turning out great, so even the most useless colonist can still have useful children.
Don't think about what a prisoner is for you now, just think about what future generations they can produce. a majority of your colony is going to be coming from in-colony births, all you need from the outside world is new genetic material, and for that you need to capture young people who are still capable of having children.
Please continue roxβs bloodline π
Now you really need the hospital mod.
"Gonna plant tea and coffee in the same growing zone" I did exactly the same! definitely wasn't smokeleaf and tobacco
what is this mod that lets you hide things in building tab?
please name the baby specialised fungi π
Is action boy from a fallout mod?
10:32 BUILD THE WALL
Two things, VENERATE THE VOX, loose the animal rights…
Speaking of decorations… feels like there was a mod that in time automatically made roads… or it was some other game…
Can you make aspirin?
Modern stuff is based on willow bark charcoal…..and old Roman soldier were buried with it, and used it for arthritis
Hey does anyone know what mod the Adobe Bricks come from? Idk why I just can't figure it out..
5:42 I believe that no matter how knowledgeable you may seem, you are always able to learn about something new. Not to insult the Rox, of course – but to believe in learning about new things.
With that being said, I am currently leading a Faceless division in a GoT genre, where we write short stories or prayers for the rest of the religion to learn about. Our motto is, "Valar Gungeraon", translated from High Valyrian, meaning "All Men Must Learn". This is our motto because no matter how educated you are – even as a Scholar – you are still learning.
Π¨ΠΈΠΊΠ°ΡΠ½ΠΎ! ΠΡΠ΅ ΡΠΎΠΏ! ΠΠ½Π΅ ΠΏΠΎΠ½ΡΠ°Π²ΠΈΠ»ΠΎΡΡ! ΠΡΠΎΠ΄ΠΎΠ»ΠΆΠ°ΠΉ Π² ΡΠΎΠΌ ΠΆΠ΅ Π΄ΡΡ Π΅!
Rename The Rox / The rocks =o
Make your episodes more cinematic PLEASEEE π bc nobody does it like you π€
Mr streamer getting into essential oils
Cyndellew died alone in his bed with no one to say goodbye.