UNDEADLY gameplay with Splattercat! Let’s Play UNDEADLY and check out a game where you’ll hold off endless hordes of the undead while scavenging what you need from the wreckage of the old world.
Download UNDEADLY : https://store.steampowered.com/app/1646070/Undeadly/
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Red heathbars on friendlies are so weird to me these days, I'm used to blue, white, or green friendly healthbars while red is reserved for bad guys.
This game looks dope af
Love Battle Brothers
Why not spend the night inside a house? If all zed know where the characters are, looks like an obvious solution. And running is not really an option anyways.
cool idea, but I've had enough of indie games doing low poly flat one color textures in games where the art style just doesn't fit. Zombies are supposed to be gross, and gorey, and the weapons realistic, cobbled together and worn out and untextured flat/smooth assets do not work for that. This game needs grit, not to look like legos
Umm… That opening screen… Isn't aht present in Deadpoly? Is this a game commodity?
It's a cool premise for a game but jeez I'm getting tired of all of these zombie games using literally all of these exact same asset packs. Steam is absolutely flooded with them right now. Not only that but literally half of them have the word "dead" in their game title too.
The fact that every click is accompanied by an actual in-game clicking sound effect is unfortunately a deal-breaker for my misophonic self, unless it can be disabled in options.
Why putting turns in the game they can move freely that's better 🤨
This game looks rough, the art style is too bland. Otherwise pretty standard turn based fare
New idea: veggie zombies. A bite by one infects a human with a green goo that permeates the skin. The chlorophyll-like substance supercharges them during the day, but at night they're sluggish.
I saw the graphics on the thumbnail showing a character pointing a gun at a couple zombies and though this was going to look pretty cool. The main reason I clicked on the video was because i thought the graphics were going to be somewhat in line with that drawing. Then I started watching the video and boy, was I wrong. Disappointed, too.
There are more than a few zombie games using many of the assets that I'm seeing in this video, and even though some of these games seem fun I'm actually starting to get sick of seeing the same assets over and over. This game, DeadPoly, SurrounDead, the Walking Zombie games, and there are more out there. This game looks decent for what it is but I think it would be worth putting in some effort to find different assets or maybe get an artist on board that can spruce up what you already have so it doesn't look almost exactly like the dozens of other low poly zombie games using these generic assets.
Your opening scene with the unexploded bomb is the main city from the Undead Poly game. I know it perfectly since I setup a base near the unexploded bomb… The developer from Undead Poly was a 1 person team. Though he was hinting about hiring some pro's to help him with the programming. Perhaps one of them floated this X-COM like idea to him…? Good video, by the way. I think I will try my hand at the demo as well.
Fun fact.
The D-eagles are very accurate, no doubt because of the wait lol
Splats idea of an early access game is explaining everything from sketchy hit chances to I frames. It’s great if his audience is other game developers, but honestly I wish he would just explain the game, here is what the blue squares mean, here is what the reds mean, the greens.
I own and really like Battle Brothers but its way too RNG focused for what I'm comfortable with, so I'm playing and really enjoying Wartales instead.
Bwuhahaha, LOVED the reference to Battle Brothers "65% chance" line. 08:15
Great video as always.
I feel like the game needs vast amount more movement for AP or some free move and AP for like bonus movement. AND a slight tweak to accuracy. 75% DEFINITELY should be hitting more often than not. The game looks nice but hopefully doesn't go the route of bs accuracy like modern x-com.
I love your vids sm its always so funny and helps me relax <3
Night time…is the right time
MOAR XCOM GAMEPLAY!
The turned base combat killed this for me but otherwise it looks fantastic. Those who enjoy XCOM and games like it are probably in for a treat with Undeadly!
anyone whos ever played dark heresy 2e or warhammer fantasy rpg, are happy with a 65% chance to hit lol
Can you make fences, walls and gates to help protect you spaces?
What's interesting in this game XCOM wise is that because he zombies only do melee attacks, cover doesn't matter!
OTOH you do look to the environment to make chokepoints. Seems like it would be very interesting.
…you've got "Replica" written on the side of your guns. And the fact that I've got "Desert Eagle .50" written on the side of mine…
The graphics are giving me "Zombie Apocalypse Runescape" vibes.
looks like the kind of scavenging gameplay i have been wanting from an xcom title for decades (since that e3 FPs demo tbh, rip game with potential using entirely the wrong brand to try and sell an FPS experience).
Some of these assets are used also in DeadPoly and also in Surroundead. I maybe they're marketplace assets but idk "one low poly zombie game is every low poly zombie game"
That overused poly asset pack is killing me. However, it might work in a game like this one where its third person isometric and you don't need to zoom in super close to enjoy. Not a huge deal if the gameplay is on point.