Train Sim World Roadmap – 11th August 2022



Join JD and Matt to chat about the first Roadmap of the Train Sim World 3 era! Stay tuned for exclusive clips of features and routes scattered throughout the stream.

Roadmap Part 1: https://live.dovetailgames.com/live/train-sim-world/articles/article/tsw-roadmap-10-08-22
Roadmap Part 2: https://live.dovetailgames.com/live/train-sim-world/articles/article/tsw-roadmap-part-2-10-08
Question thread: https://forums.dovetailgames.com/threads/train-sim-world-3-q-a-tuesday-16th-august.57221/page-4#post-518986

Timestamps:
00:00:00 – Countdown
00:02:55 – Introduction and admin (and a little mic gubbery)
00:08:32 – The routes #1 – Kassel – Würzburg
00:15:57 – The routes #2 – Southeastern High Speed Extended
00:27:05 – The routes #3 – Cajon Pass (+ unique loco operations)
00:35:23 – UI (with screenshots)
00:45:05 – Dynamic Weather (with game clip and screenshots)
00:56:50 – Volumetric Skies (with screenshots)
01:02:08 – Lighting and eye adaptation (with screenshots and game clips)
01:11:27 – Audio (with spectrographs and ES44C4 horn clip)
01:19:45 – Visual effects (Sparks, catenary flashes, snow – with snow build-up clips and kick-up clips)
01:29:05 – Training Center
01:41:18 – General AOB for TSW3 (#1)
01:46:25 – Other Roadmap Items #1 – TSW2 content and the role of the Preservation Crew moving forward
01:55:20 – Other Roadmap Items #2 – Achievements
01:57:51 – Other Roadmap Items #3 – Add-ons Manager
02:01:01 – Other Roadmap Items #4 – Red Lights and Save Game
02:09:30 – General AOB for TSW3 (#2) – Performance Reqs, Wheel Blur, 8th Gen
02:12:06 – SEHS map and functioning SEHS Level Crossings

The future of Train Sim World is coming. Get ready to master the machine and battle the elements on September 6th with Train Sim World 3, available on Steam, PlayStation, Xbox, Xbox Game Pass and Epic Games Store.

Train Sim World 3 features a brand-new dynamic weather system with volumetric skies, all powered by a new lighting system. Drive your loco through the extremes of weather like heavy snow and thunderstorms! Standard Edition ships with three route expansions, nine high-powered locomotives which include BNSF for the first time in Train Sim World and much, much more .

Find out more here: https://www.trainsimworld.com

When you pre-order Train Sim World 3 you’ll have 4-day Early Access and a bonus decal pack to use within the livery editor to share on Creators Club.

Pre-Order it now on PlayStation, Xbox, Steam and Epic Games Store. 🖥️ 🎮

🖥️ Steam: https://bit.ly/TSW3-Steam
🖥️ Epic Games Store: https://bit.ly/TSW3-EpicGames
🎮 Xbox: https://bit.ly/TSW3-XBOX
🎮 PlayStation: https://bit.ly/TSW3-PS

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34 thoughts on “Train Sim World Roadmap – 11th August 2022”

  1. Timestamps:

    00:00:00 – Countdown

    00:02:55 – Introduction and admin (and a little mic gubbery)

    00:08:32 – The routes #1 – Kassel – Würzburg

    00:15:57 – The routes #2 – Southeastern High Speed Extended

    00:27:05 – The routes #3 – Cajon Pass (+ unique loco operations)

    00:35:23 – UI (with screenshots)

    00:45:05 – Dynamic Weather (with game clip and screenshots)

    00:56:50 – Volumetric Skies (with screenshots)

    01:02:08 – Lighting and eye adaptation (with screenshots and game clips)

    01:11:27 – Audio (with spectrographs and ES44C4 horn clip)

    01:19:45 – Visual effects (Sparks, catenary flashes, snow – with snow build-up clips and kick-up clips)

    01:29:05 – Training Center

    01:41:18 – General AOB for TSW3 (#1)

    01:46:25 – Other Roadmap Items #1 – TSW2 content and the role of the Preservation Crew moving forward

    01:55:20 – Other Roadmap Items #2 – Achievements

    01:57:51 – Other Roadmap Items #3 – Add-ons Manager

    02:01:01 – Other Roadmap Items #4 – Red Lights and Save Game

    02:09:30 – General AOB for TSW3 (#2) – Performance Reqs, Wheel Blur, 8th Gen

    02:12:06 – SEHS map and functioning SEHS Level Crossings

    Reply
  2. Agree with Matt.
    The in game train UI currently used the TSW2 is a great bit of design.
    For beginners, it does not show like they are missing anything (like AWS system) as they learn the robes. And on the other end of the spectrum, all the necessary alerts present themselves in the same area.
    It works so well, that I fear an update will ruin its crispness & ease of use.
    Change for the sake of change…

    Reply
  3. are the volumetric clouds going to make the fps even worse and trees popping everywhere ? is the save game still causing broken scenarios ? umbrellas ? yippee !!!

    Reply
  4. Only reason why some people refuse multiplayer is because they have no one to play with… :/

    Would be great to have private sessions with friends. Keyword *private*

    Essentialy, allowing for friends or even groups to play multiplayer would be a fun addition to the well starved playerbase of Train Simulations. Again, I'm specifying FRIENDS or GROUPS. "Public servers wouldn't be the greatest," the main argument used against multiplayer, which is why you should realize private servers are an obvious choice…

    Reply

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