Top 10 Psychic Damage Spells in DnD 5e



In this video we’ll be going over the best Spells in the game that also happen to be able to deal psychic damage.

Video edited by Selty

–The List–
Intro: (0:00)
10. Dissonant Whispers: (0:09)
9. Mind Sliver: (2:38)
8. Wrathful Smite: (4:35)
7. Shadow Blade: (6:20)
6. Feeblemind: (9:36)
5. Raulothim’s Psychic Lance: (11:17)
4. Synaptic Static: (12:42)
3. Tasha’s Mind Whip: (14:31)
2. Mental Prison: (16:58)
1. Dream: (19:18)

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Art Assets:
Item Cards: https://www.sageadvice.eu/2016/08/20/dd-equipment-cards-by-paul-weber/
Condition Images: https://crobi.github.io/dnd5e-quickref/preview/quickref.html
Potion Cards: https://www.dmsguild.com/product/306377/FormFillable-Potion-Card-Templates-and-Art-Library
Spell Cards: https://redd.it/6fga8k
Skill Screen Caps: https://arcaneeye.com/players/skill-checks-guide-dnd-5e
Icons: https://marketplace.roll20.net/browse/set/4845/heroic-icons-5
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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29 thoughts on “Top 10 Psychic Damage Spells in DnD 5e”

  1. Shadow Blade is what Flame Blade should have been. Shadow Blade makes a weapon you can attack with. Flame Blade creates a spell in which you can attack with. The difference is that Extra Attack can be used with Shadow Blade but you have to use your melee attacking ability while Flame Blade has its own special action which can't be used with EA and uses your spell attack. Its a real subtle difference but makes the world of difference whenever you wanna do a Bladesinger.

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  2. Dissonant whispers is the signature spell of my Aberrant mind Tiefling who is basically the scariest thing you will see. It's awesome being able to cast a spell at the cost of 1 sorcery point, and i always make a whole cinematic every time i cast it. Like this one i made yesterday:

    There was no mistaking what the look in his eyes heralded, or the carnivorous stalking of his footsteps as he approached. He smiled as he walked, but this was not an expression of joy or happiness. Yes, smiles meant that much to him. His smile was different. This was, no doubt, an act meant only to show his teeth in a menacing manner. Everything from the tilt of his head to the gleam in his eyes indicated a bloodlust even a predator would envy. Though silent, his predatory gaze burns with a fire you can even feel when he looks. He shows no obvious signs of aggression, but his own posture is enough to make his target uneasy. Then he laughed. Not the light, gleeful, barking laugh he used to use all the time. It was a slow, heavy, bitter laugh that only served to darken his semblant even more as he said — "are you warning me? Did you forget who you are talking to?"

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  3. The fact that Dream can eat up a use of a boss's legendary resistance ahead of time, all without eating into your own spell slots or action economy for the eventual fight with them that day, makes it an amazing option that I have literally never considered before.

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  4. I love using dissonant whispers for flavorfull descriptions of combat. It's a great way to let players describe what they see to make them scared. Every bard I've played or played with loves this spellm

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  5. As for ideas for future videos, how about:
    – few ways to creatively use three-krin's secondary arms, Hadozee bonus-action item interaction and the plasmoid pseudopods, perhaps? All have to do with equipment fiddling, and I enjoyed your videos on that before!

    – best mechanics from d&d adventures to include in your games? For instance, i remember how Waterdeep Dragon Heist (or was it Tales from Yawning Portal?) Had rules for how much a spell book is worth for a trader, how much gold certain magic items cost, and there are some rules about survival in Frost Maiden adventure. There ought to be more gems like those to highlight, for those that don't buy/read adventures cover to cover!

    – And of course, there ought to be fun things to cover about One D&D playtest.

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