ToA 525 Solos, Road to 100 Purples (89/100) – ToA Changes Smol :(



FAQ: (Current cooking the partial Red-X Baba strat)

1. Why shadow Zebak? Isn’t Tbow better DPS?
Yes, Tbow is more DPS on Zebak especially when defence reductions (notably BGS) are applied. However, the anguish/zvambs needed to make Tbow beat the shadow are not consistently very useful in any other room to warrant bringing the extra 3 items. As a compromise in speed, I bring accursed sceptre for it’s magic reduction special attack, to bring shadow slightly closer to Tbow’s DPS, and gain +2 inventory spaces as a result (which I then allocate into possibly sun specs for Ba-Ba, and being able to flick less).

2. What’s the webweaver bow for?
This is more specific to the 525 raid setup, but it’s a good “chill” way to deal deal with the Path of Amepken puzzle due to it’s long range + relatively low overkill. It’s not as efficient as blowpipe by any means, but it’s another way to save inventory space since the webweaver bow doesn’t need an assembler as it does not consume ammo. I’m currently estimating the average time-loss (in Amepken) to range from 15-20s, as long as I continue to chin the thralls that spawn. I usually just bring an extra restore so I can hard camp piety at Ba-Ba and potentially Kephri/Zebak, depending on how other rooms go. It’s also able to 1 shot Ba-Ba boulders (27 hp), but is unable to swarm at Kephri w/ More Overlords enabled. I have not done enough “swarming” kills to find out how much average time-loss this is for Kephri.

3. What’s the Dinh’s Bulwark for?
It’s used for simultaneously hitting multiple overlords, and swarms. It’s actually a decent DPS spec when utilized specifically this way.

Music Used in my Stream Playlist
Playlist Link – https://www.youtube.com/playlist?list=PLRp4TcNArtCFZYPviCnTXzfppCekj0C_T

Includes –
OSRS Soundtrack
DM DOKURO
Risk of Rain 2 OST by Chris Christodoulou
Minecraft Music by C418
Stardew Valley Music by ConcernedApe
Maplestory OST

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7 thoughts on “ToA 525 Solos, Road to 100 Purples (89/100) – ToA Changes Smol :(”

  1. I'm disappointed that they didn't altogether delete the Ba-Ba puzzle room and create an actual puzzle that is inline with the other rooms in the raid. And I agree the raid is boring, the main reason I stopped though was the Monkey room even at max eff currently it's still too long and I just got tired of it.

    They could've really done something special and had a invocation cap of 600. And bring in new invocations to mix it up a bit, but like you said they're letting reddit write the script and we're going to be stuck with what we have AND probably not see much changes to this raid and in general not much new PvM stuff other than vork/zulrah style content being released with DT2 because we need to have 6 bosses that generate 3-5m gp/hr that don't require luck of RNG for a unique, where a unique just pads the profit per hour. /s

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