This is honestly such dumb nonsense



The Ogdo Bogdo is a completely nonsense boss in Star Wars Jedi Survivor. I hate it, so let’s talk about it.

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29 thoughts on “This is honestly such dumb nonsense”

  1. Completed the entire game on Jedi Master including the spawn fight in this video, but after how infuriating it was when i came across the final tear (last thing i had to do for 100%) i just dropped it to story and smashed them both 😅

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  2. I best this fight dumped the guards and a super battle droid in the pit. They killed it for me lol so satisfying however the one where you fight two I've spent multiple hours and 3 days and I still can't beat this stupid broken boss battle

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  3. God, this fight was frustrating. I really thought i was just playing bad. But i was convinced it was broken. Either that or the devs knew what they were doing. And dont even get me started when you have to fight two of them massive boogie man looking things, fuck me that nearly broke me too.

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  4. Coming back to this video after finally running into Son of Oggdo to say yeah, it sucks. Perfectly highlights (to me) the flaw of Jedi’s combat: Cal is slow af. It’s pretty laughable how easily outmaneuvered you get by everything. I played Fallen Order after beating Sekiro, so let me tell you it was an adjustment. Cal has to commit to everything he does and the enemies have to commit to hardly anything. Even with new force powers and the dual stance with cancels (kinda how I wish all lightsaber combat was like) he sometimes feels like a bag of rocks. Look no further than the Splox in FO. I’m pretty sure if you block rather than parry their pincer move, they can get a hit on you, then back up where you can’t immediately swing to retaliate. Like come on. Why is this crab spider creature more agile than a Jedi.

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  5. SO IT'S NOT ME! I knew the Spawn of Oggdo was basically bullshit. Exactly because of what you say, undodgeable attacks and those attacks are shorter then your action animation so even if you're lightning fast you'll never catch up. It's unfair. Also the input delay Jedi Survivor has is abysmal. Like a 200ms delay on any input is crazy.

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  6. It's actually an easy boss fight, but the attack patterns are irregular. Generally, it does two attacks, and then a brief attack window opens where you can hit it. This window is very short, and you want to take advantage of it immediately. But surprise! While you're attacking, it combines a third attack. Sometimes it does this, sometimes a fourth attack. During these moments when you can hit the boss, you instinctively attack and die. Or, at this exact moment, it performs an unblockable attack, and since there's no attack cancel in the game, you die. The whole thing depends on the boss not attacking at the exact moment you do. So, it's a boss you can only beat by luck.

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  7. It’s the tongue one shot that pissed me off. The hit box is massive, tracks you like crazy, and stays active for way too long. It’s so bad that if you’re too close to it when it starts it will hit you before you can react and there’s nothing you can do. I just started countering it with force stasis to abuse the iframes. I enjoy a challenge, but that was just bad game design.

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  8. Upgraded force pull to drop the two guys with hammers to the pit. They chipped 4/5 of the Oggdo's health bar. The did the drop attack an died with one more hit. Zero remorse after days and days of pain.

    Did the two Oggdos fight fair and square, though. I found it more easy since its a more open space and the two seem less aggresive

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  9. I think that fighting this boss after you gain *SPOILER*….…
    …..
    …..
    ……
    ………
    … …………… …….

    …..
    …. *SPOILER INCOMING*…
    …. Dark powers… It makes the fight much easier.

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  10. Yeah, there are two of them at the same time in a force echo. I managed to defeat the first one after about what… 40?… 50? attempts. Imagine my horror when I saw two of those monstrosities at the same time, even fucking rankor took me less dying. I eventually gave up and lowered the difficulty all the way down to story mode just for that damn echo, couldn't bare it anymore. And there's not even a good reward for it, just a damn skill point, at the end of the fucking game where you basically just collect those to gather the dust on your meditation screen.

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  11. its not broken. whats broken are no option to cancel an attack and no multiple enemies locking. you arnt suppose to fight oggdo until you get the evade feature in the desert. same with the rancor. its all about air evading them and landing hits from above.

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  12. I remember this from last year. I have exactly the same thoughts, but after dying for 3 hours straight (didn't count the deaths) and then finally defeating it, it kind of makes sense that it's Grandmaster difficulty.

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  13. I almost stop playing after this point didn’t think this boss fight was not required to continue progress. Anyway I found a way to kill him from a distance (key in this fight)😢

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  14. I literally killed him in under a minute by pulling the 2 smashers into its lair with me and having them do most of the work before distracting it with a few dual wield cheap shots after which the Smashers killed it for me with me getting the credit and taking no damage. By the time the Smashers kill it, it only takes a couple of lightsaber throws to drop them. Get gud.

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