This Has Never Happened Before



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https://www.reddit.com/r/2007scape/comments/1hxhsb9/hot_take_nerf_the_shadow_if_it_hinders_all_future/
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46 thoughts on “This Has Never Happened Before”

  1. They COULD just program the new cape in a way that if yhu were using it alongside the shadow it gets 1/3 bonus and if using alongside shadow in toa it gets 1/4 bonus. It’s actually a really simple thing to program in.

    Reply
  2. not everyone wants to learn inferno or coliseum for a few max hits or whatever. It’s simple and Jagex is semi catering to it. Is it dumb? yeah. But it’s understandable. We’ll see what happens.

    Reply
  3. The solution ISNT nerfing the Shadow. Shadow is fine as it is.
    I would suggest:

    *Mage armor with set effects only beneficial to elemental/demonic spells.
    *Mage special attacks that lowers elemental weakness resistance.

    This way, nothing takes away the effectiveness of the shadow but still provide excellent options for elemental and demonic spells.

    Reply
  4. I don’t think people know what the hell they’re yapping about when it comes to these mega rare weapons, they’re supposed to be strong, and the price confirms that statement, no point to nerf them just so other items can be closer in relevance to them, that is the point of releasing new content whether those items get closer in strength or even surpassing them

    Nerf them so they’re pretty much unusable, like how the scythe was 300m? Back when the game was boring? No thanks, stop being poor, stop complaining, the fun part is hitting big, and killing stuff when it comes to pvm

    Reply
  5. some osrs players complain about power creep but shadow is power creep kinda but shadow users dont moan about it, though cape as it stands only boost shadow staff but not other magic weapons much which makes useless unless you got shadow.

    Reply
  6. Magic dmg strength should just be additive. Each piece can give you at least a max hit this way, making upgrades useful. Then shadow makes you gain tons by way of having the ONLY multiplier as it should.

    Reply
  7. Revert the % damage changes, Remove the multiplier on the shadow and provide it a passive to increase max hit by x amount ( a flat number) this could change it to where the shadow remains the same as it is in game, and adding new % magic items won't break the shadow, it will just be a more powerful autocast staff.

    Reply
  8. Hear me out..

    Mage arena 3. A wave based challenge like original fight caves in difficulty, but you're in the wildy and people can attack you. You can start it anywhere you want in the wildy (so it's not a camped location) , it lasts like 15-20 waves so it's not too long.

    Reply
  9. seems like osrs players are never happy, people wanted a good strong op magic weapon for a long time, they get it now they complain about the gear that comes along with the skill that would boost other magic weapons but now cant because of the op weapon everyone wanted

    Reply
  10. heres the deal with +1 magic damage% it would only bring our % from 24 to 25, which CAPS the shadow bonus (cap of 100%) at TOA no matter how much more % we get after this IT NO LONGER MULTIPLIES in toa, we need to get to 33% to cap outside of TOA but that is a later issue.

    Reply
  11. shadow only gets a couple more upgrades til it hits the 75% cap. as long as they keep putting upgrades in slowly as they have it'll be fine. shadow wont get max hit buffs fairly soon

    Reply

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