This Circular Wing Design Actually Existed, But Was It Good?



Welcome to another episode of Trailmakers! Today I am attempting to recreate the Lee-Richards Annular Monoplane. An annular wing is a circular-shaped wing. Supposedly this plane was easy to control and pleasant to fly. But the stories seem to have some conflicting information

Content Referenced:
https://www.nevingtonwarmuseum.com/lee-richards-annular-monoplane.html

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About Trailmakers:

In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.

Welcome to the Ultimate Expedition!

Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization – it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.

Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.

Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.

Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts – the skybox is the limit.

Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.

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27 thoughts on “This Circular Wing Design Actually Existed, But Was It Good?”

  1. I mean… "pleasant to fly" is a relative term. This was, what… 1914, it said? I bet if you put one of those designer/pilots into a Cessna 172, they'd be completely gobsmacked and come back saying their disc plane is basically unflyable.

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  2. You should try making planes with trim. It's really easy to do… just double your control mechanism, whether a steering hinge or rotating servo, and put one of them on very slow (0.05 speed) and 10-15° of pitch, with Hold Position, on a separate keybind. So fuselage -> steering hinge (trim) -> steering hinge (main pitch) -> control surface. With Airborne parts it's even easier, as you can just add a second elevator piece ahead or below the main elevator. The trim elevators don't have to be as big in that case.

    The benefit for that, aside from far greater stability (it'll be quite the hack for your glider competitions!), and not having to pull back on the stick all the time just to stay level, is also that it makes your pitch control symmetrical. If you think of a trimless elevator, it's having to pull up a little just to maintain level flight, so it's kind of "using up" some of its total pitch reserve. With the trim hinges/servos, the trim system will take up that pitch-up to get neutral pitch, so you then have 100% of your main pitch available for pitching up.

    It's also insanely useful on subs.

    I've been trying to work out a way to do an auto-rudder, but… the programming/logic in this game is suuuper simplistic and I don't think it works, because you can't actually pass an angle or compass output… just a binary comparator result.

    Honestly, if I could get a game that's basically From the Depths' building and programming and weapons, with Trailmaker's physics, it would be glorious! If you're not familiar, FtD is an incredible voxel builder where you can make enormous warships, subs, tanks, planes, hovercraft, and even space vehicles, which you can control yourself, or program AI to control (or both). Its downfall is that its physics is just about the worst I've ever seen in a video game, especially at the water/air interface. Which, for a game that's ostensibly mostly about ships, is kind of, uh… <_< Yeah. Where Trailmakers has easily the best water physics I've ever seen. The way waves work in the Deep Sea map is just incredible! Aerodynamics are as realistic as anything short of Kerbal Space Program with the Ferram Aerospace mod or a high-end flight sim. The driving physics, of course, well… it's Unity. Unity and wheels don't mix. Unity and any interaction with ground don't mix, actually. But Trailmakers reins it in about as much as I've seen, so kudos to the devs!

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  3. what if this is how the aliens came up with a ufo, they were once us humans, but evolved, then somebody decided to remake this design and now they have advanced technology, because it worked so well.

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