I've learned something hilarious with the "new products should actually teach modern yugioh to new players" take: new players don't want to learn that.
I've tried to pill the game to many people from different ages and places, and after I gently explained handtraps, summoning mechanics, and a bit of player priority, the general consensus I received was, "That's a lot; could you recommend a deck in which I don't have to track ANY of that but still win?"
Yugioh is in a weird place in which the issue is not just teaching new players; the game is attractive enough to spike people's interest but scares them right away with so much stuff that people don't want to care.
Summon Witch, Search Horse, Special Horse, Pop Horse, send a second Witch + Mace + Goblin, activate Witch to pop itself and summon Mace, activate Mace to pop itself to get the big guy with 5 monsters in grave
So supposeimg you don't get negated, it's pretty easy to set up your grave
I think Farfa and chat missed that the quick effect change of heart is only on your opponent's turn… meaning it's only disruption, you won't make use of the taken monster unless you have IP on your field
I learnt Yugi Oh by entering at masterduel, doing the tutorial, trying to build magician girls stall with quintuplet magician becouse it was fun when I played Duel Links (Blue Eyes era), bullying my friend that knew nothing, he net decked Tri Brigrade, and I was flabergasted (proceded to build VW with VFD)
Ive played with Zeus for a while and I had no idea that you can summon it on ANY xyz monster after ONE attacks. I thought it could only be summoned on one that did the the attack. I love this game but it doesnt do a great job of explaining how some cards work and you just kinda have to. Know
You know what I love more than good legacy support? Good legacy support that maintains the original archtypes playstyle and gimmick.
I barely touched Fire Kings but I totally lost to someone that played it a bunch. Maintaining the theme of constantly dying and reborning is just awesome to see. RIP my fave Ghostricks going from a control deck to a Zeus engine. :C
Looking at the starter set, it seems more like it's going to be forcing the people to have to read over everything/most things, and that's not a good new player experience either way. It's good that they're trying, but I don't think this will result in too much. They'd likely have to make major changes in order to have a decent new player experience tbh.
Watch the dueling decks be Noble Knights vs Infernoble Knights, wouldn't that be funny? Fr though, it'd probably be a Rank 4 focused deck like Utopia vs like Speedroid. Well known and recognized archetypes under the summon methods. Both dedicated to executing multiple of said summons and covers deeper mechanics common in their methods, Speedroid synchro climbing and Utopia Chaos XYZ and Rank Up Magic summons.
Also, the new rank 8 being generic means that horus gets to blow up the field and then immediately draglubion for game, if their engine is online. This is unironically one of the nastiest tools they could have gotten
Honestly mementos seem really cool. It's basically an otk setup regardless of whether you go first or not. If I go first, I setup and force you to otk yourself in your battle phase, if I go second I setup a big piercing monster and otk. Like obviously there's potential to get negated or brick, that's Yu-Gi-Oh I don't think that's a particularly interesting or worthwhile observation lol. But this seems pretty easy to setup on your own turn and your opponents turn. Is it gonna be meta defining? Likely not, but it's a cool friggin deck nonetheless.
The Rank 8 is also just a generic boardwipe that can bring itself back as a 3k vanilla once. That's PRETTY GOOD especially with the rank 8 turbo deck coming out.
I was really looking forward to the Memento, was kinda hoping it was a zombie deck
But not only is it not a zombie deck, it's pretty weak
I've learned something hilarious with the "new products should actually teach modern yugioh to new players" take: new players don't want to learn that.
I've tried to pill the game to many people from different ages and places, and after I gently explained handtraps, summoning mechanics, and a bit of player priority, the general consensus I received was, "That's a lot; could you recommend a deck in which I don't have to track ANY of that but still win?"
Yugioh is in a weird place in which the issue is not just teaching new players; the game is attractive enough to spike people's interest but scares them right away with so much stuff that people don't want to care.
I played a scripted duel in pokemon once with a friend. It was good to get the mechanics when you never played the game.
Couldn’t you play Ishuzu with Momento?
this was designed to be scalped because Konami wants to destroy the singles market. WoTC has taught them well
The fact that these decks are designed to teach you summoning mechanics but then has 2 boss monsters that subvert their own summoning mechanics
Teaching people xyz or synchro summoning but then saying "btw, you can also just not follow those rules sometimes" is gonna get confusing
Witch is a 1 card combo in Memento
Summon Witch, Search Horse, Special Horse, Pop Horse, send a second Witch + Mace + Goblin, activate Witch to pop itself and summon Mace, activate Mace to pop itself to get the big guy with 5 monsters in grave
So supposeimg you don't get negated, it's pretty easy to set up your grave
V I S A S S T A R F R O S T
I think Farfa and chat missed that the quick effect change of heart is only on your opponent's turn… meaning it's only disruption, you won't make use of the taken monster unless you have IP on your field
Pokémon did this. They made a script duel set for 2. It taught you how to play.
I like the 2 player set, if only for the Zeus reprint. Here in Brazil, Zeus is still 20$, so it might be worth.
I hope the scripted duel teaches more esoteric concepts about the game and not just mechanics, but if they go over handtraps at least I'll be happy.
Fire kings was my first structure deck so I’m excited for the new support!
idk why swordsoul is never used as a new player intro, it's super straightforward all things considered
I learnt Yugi Oh by entering at masterduel, doing the tutorial, trying to build magician girls stall with quintuplet magician becouse it was fun when I played Duel Links (Blue Eyes era), bullying my friend that knew nothing, he net decked Tri Brigrade, and I was flabergasted (proceded to build VW with VFD)
Buzzking is not broken. People are just still dealing with the PTSD from Diablosis
What the fire king deck needs is a way to turn all of its monsters to level 8 to make it much easier to summon the rank 8 dark hole/MST.
So Galaxy Queen's Light. That's what it needs, but an in-archetype version of it.
I think an extremely easy deck to learn that could be a structure deck, Dangers. Simple, random and fun
Ive played with Zeus for a while and I had no idea that you can summon it on ANY xyz monster after ONE attacks. I thought it could only be summoned on one that did the the attack. I love this game but it doesnt do a great job of explaining how some cards work and you just kinda have to. Know
You know what I love more than good legacy support? Good legacy support that maintains the original archtypes playstyle and gimmick.
I barely touched Fire Kings but I totally lost to someone that played it a bunch. Maintaining the theme of constantly dying and reborning is just awesome to see. RIP my fave Ghostricks going from a control deck to a Zeus engine. :C
On the surface the starter set looks to be synchro vs XYZ. But how does golden boy and dark magician girl fit in here?
Looking at the starter set, it seems more like it's going to be forcing the people to have to read over everything/most things, and that's not a good new player experience either way. It's good that they're trying, but I don't think this will result in too much. They'd likely have to make major changes in order to have a decent new player experience tbh.
30:13 chat is indeed right, farfa did say it was not once per chain :p they got him there.
Watch the dueling decks be Noble Knights vs Infernoble Knights, wouldn't that be funny? Fr though, it'd probably be a Rank 4 focused deck like Utopia vs like Speedroid. Well known and recognized archetypes under the summon methods. Both dedicated to executing multiple of said summons and covers deeper mechanics common in their methods, Speedroid synchro climbing and Utopia Chaos XYZ and Rank Up Magic summons.
Also, the new rank 8 being generic means that horus gets to blow up the field and then immediately draglubion for game, if their engine is online. This is unironically one of the nastiest tools they could have gotten
Honestly mementos seem really cool. It's basically an otk setup regardless of whether you go first or not. If I go first, I setup and force you to otk yourself in your battle phase, if I go second I setup a big piercing monster and otk. Like obviously there's potential to get negated or brick, that's Yu-Gi-Oh I don't think that's a particularly interesting or worthwhile observation lol. But this seems pretty easy to setup on your own turn and your opponents turn. Is it gonna be meta defining? Likely not, but it's a cool friggin deck nonetheless.
The Rank 8 is also just a generic boardwipe that can bring itself back as a 3k vanilla once. That's PRETTY GOOD especially with the rank 8 turbo deck coming out.
can't wait for master duel to get memento only for every card to be UR.
Fire king was my first structure deck when I was a kid it's cool they get more love