THE ZOMBIES OUTSMARTED MY HORDE BASE in 7 Days to Die: INFERNO



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With nearly 10 million copies sold, 7 Days to Die has defined the survival genre, with unrivalled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
GAME FEATURES
Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Take over a ruin, or build from the ground-up. Design the ultimate fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead. The world is fully destructible and moldable.
Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to over 800 in-game items, nearly 2,000 unique building blocks and a painting system that offers over a quadrillion possibilities.
Improve – Increase your skills in 5 major disciplines with a multitude of perks under each attribute. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviours and attacks.
Survive – Experience real hardcore survival mechanics with nearly 50 buff boosts/ailments including hunger, thirst, infections, broken bones, food poisoning, hypothermia, heat exhaustion, dysentery and more.

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Title music: Dance Distinction – Sebastien Greenberg

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37 thoughts on “THE ZOMBIES OUTSMARTED MY HORDE BASE in 7 Days to Die: INFERNO”

  1. The one thing that I love about 7 Days to die that other survival games don't do is that it's not like Minecraft in the fact that bobs don't just spawn anywhere where it's dark or anywhere outside the landing block because God it would suck to dig underneath your base and then have a zombie horde appear there

    Reply
  2. how about a realistic mod that makes packmule give 5 max slots and 2 of them unlocked per level so maxing out all pocket mods is the only way to get more than the vanilla slots 45 (27 starter slots + 21wich pockets can be unlocked) while your not able to unlock all 70 slots. without the night stalker book or steroids you cant unlock more then 58 slots.

    Reply
  3. Instead of a WD-40 mod, how about a mechanic that allows you to reload faster depending on the durability? So when you've freshly crafted, or repaired a weapon, it's far smoother to use.

    Reply
  4. Fix the water physics?? No way, you muppet! The Fun Pimps is WAY too busy making sure that you can't circumvent weight limits by building a series of ladders from your car to your base!

    Reply
  5. You could have fixed the pathing by placing plates on face on the wall they were breaking through to effectively make a 2 block thick wall, the combined hp of the two blocks would be more than the hp of the blocks at the window.

    Reply
  6. A good way to discourage wall beating is lining the inside of the wall with spike traps, the pathing will see it as less desirable and they will find a different wall to beat through

    Reply
  7. Why don't you extend night time hours from 9pm to 5am…and install traders open all hours so you can visit traders with lots of sellables without the hassle of getting burnt along the way? They seem like reasonable balances

    Reply
  8. It's funny how the whole issue was that Josh wasn't going to be able to walk out under the sky during the day, but like always, he figured out a way to nearly entirely bypass that problem and play normally. Though, yes, this seems like the most challenging game scenario in that way so far.

    Reply
  9. your bars at the window made it 2 x block width (1 x conc and 1 x cobble) so they wanted to go through the other wall with lower hit points 1x cobble, 1 x brick, 1 x wood

    Reply

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