The Ultimate Fallout New Vegas Heavy Energy Weapons Tier List



Welcome, fellow Wastelanders, to the ultimate guide for Heavy Energy Weapons in Fallout New Vegas! Join us as we dive deep into the world of powerful, laser-spewing armaments that can turn the tides of battle. Whether you’re a seasoned Courier or a fresh-faced wanderer, this tier list will help you make the most of your heavy energy arsenal.

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In this comprehensive video, we’ll walk you through an extensive evaluation of every heavy energy weapon available in the Mojave Wasteland. From the iconic Gatling Laser to the awe-inspiring Tesla Cannon, we’ll rank them all based on their effectiveness, versatility, and overall awesomeness.

Our experienced Fallout experts have meticulously tested and compared each weapon’s damage output, range, ammo consumption, and special abilities to provide you with an accurate assessment of their strengths and weaknesses. We’ll also discuss the weapon’s handling, availability, and modding potential, giving you the tools to customize your arsenal to suit your playstyle.

But that’s not all! We’ll delve into the unique lore and history behind these magnificent energy weapons, uncovering their origins, notable wielders, and fascinating stories that add depth to your Fallout New Vegas experience.

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28 thoughts on “The Ultimate Fallout New Vegas Heavy Energy Weapons Tier List”

  1. I swear this entire class of weapons always goes like this for me: pick it up and use it in a playthrough not specializing in it, "damn this weapon is dope I should do a run using these" then never actually do a run like that. The heavy incinerator especially is incredibly powerful.

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  2. My favorite heavy energy weapon is the Gatlin Laser. You can add mods to it to do more damage than the spartel 9000. You can add focus optics and CF frame mod to add +3 damage and make it weigh less. Perks you can use with gatlin laser. Laser commander, bloody mess, lord death and thought you died perk for a total of 3.4 damage. So with perks and mods the regular can add up to 6.4 more damage.

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  3. One time (just once) I used the heavy incinerator to clear the Deathclaws at the Quarry at Level 5. I used a stealthboy to get to the top of the central building then lobbed the fire balls like mortar rounds one at a time and let the fire damage run it's course before I fired another. It took about an hour and a half and, in all honesty I could have probably levelled my character and come back with a hunting rifle with JSP and taken less time;).

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  4. I also never really found a use for them. Energy rifles were just easier to build around, more easy to repair, and did comparable outputs. Being able to put SPECIAL points into other things instead of STR is also another reason. These big energy weapons just don't have a ton of synergy late game. Early game incinerators and flamers are a super solid choice though until armor starts becoming a thing.

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  5. I have laser commander, max energy weaons, and more then the strength required to use the Arc Welder, I can attest that, that gun blows, even vs. Robots.
    Unless another perk helps it, it's worthless.
    Almost forgot to mention I used Max Charge Ammo.

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  6. With a properly built character the regular gattling laser is the strongest weapon in the game, there are so many perks that benefit the weapon and the weapon mods are really powerful
    Obviously I'm excluding mini nukes, they surpass the gattling laser dps by quite a lot but it's more of a technicality
    You can have a lot of extra ammo for it if you're smart and use the unique recharger pistol on weak enemies, it's surprisingly powerful with laser commander

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  7. Not much in it, but i think the regular gatling laser edges the unique one in most scenarios, both deals obscene amount of damage, but gatling laser has a much bigger mag size, so i'd go with that if you have the strength for it.

    Both are S-tier imo.

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  8. The Gatling Laser having a low Crit Multiplier isn't an issue since several of the perks for boosting crit chance for lasers such as Set Lasers to Fun!, Laser Commander, and Light Touch boost crit chance by a flat amount. A total of a flat +19% crit chance can be applied to the Gatling Laser when those perks are applied. That's just two perk choices (Set Lasers for Fun! is a challenge reward perk) for a near 1-in-5 critical hit chance on a Laser RCW, Gatling Laser, and MF Hyperbreeder Alpha.

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  9. Arc welder is weird. I know 100% against robots it does a flat + solid number effect damage regardless of other factors such as your skill and it can help for some locations with weak trash robots with ease. I think it also does some to power armour to a lesser extent. It's by no means amazing but I gotta respect they did give a weapon to deal with Just the basically trash of robots

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  10. Just found your channel about two days ago and I've been bingeing these lists. Keep it up man! Also how do you feel about 76 making basically a BS NV being where I live now AKA Atlantic city???

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