The Tomb Looks AMAZING! (But I Have Some Concerns) | BO6 Zombies DLC2



In this video we discuss the absolute beauty and potential that The Tomb (the new upcoming zombies map) has and whether or not it can live up to that hype! Because while things look amazing on the surface, there are some concerns to have regarding the gameplay mechanics that pair with the zombies narrative design.

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Content Links
Main Channel: @AfterlifeAnalysis
Second Channel: @thebit69
Twitch Channel: twitch.tv/skeptixlive
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I Want The Tomb To Be GREAT! (But I Have Concerns)
I am concerned about The Tomb

#CallofDuty #Zombies #afterlife

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25 thoughts on “The Tomb Looks AMAZING! (But I Have Some Concerns) | BO6 Zombies DLC2”

  1. The boss spamming is annoying, I would like if the next map don’t have a boss at all, we haven’t had a just chilled out zombie map in years or just one boss every 5-6 rounds plus death perception, that’s a useless perk, idk what augments they gonna put on it but I know it’s not gonna help, bet one ability will be (see zombies further through walls) maybe another being a (faster mini map radar) if you have it active which I don’t so it’s useless for me and a useless ability anyways, over all this perk not gonna be anything, now if they combine double tap to it then I’d argue it’s a good perk but it’s not going to and this is the last perk we are getting so vulture aid is the only good new perk we got this year because the other is garbage

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  2. A binary trigger basically just means a double trigger so that when you shoot it basically shoots two rounds back to back instead of just one, this was introduced in Mw3 and is seen in real guns as well ofc. Edit: and the correct adjective form of "Aether" is "Aetherial" or "ethereal", lol (unless you were trying to read something but I heard the little bit of struggle)

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  3. I like how everybody’s who enjoys the game collectively hate the bosses. Just get rid of them that’s literally my only issue with this game but treyarch are just like oh you don’t like manglers? Let’s bring back the mimics too! The amalgams annoying as shit on both maps? Let’s bring him back for the tomb!! You know damn well they read comments but will not make new bosses for some reason

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  4. I love your take on the side story stuff. I thought with Terminus being focused on Maya and her brother we were going to see each map have some kind of personal story told about each of the crew, while all the bigger stuff is happening on every map thats tied together. But I feel like after Citadelle basically resolving Maya's story with a quick side EE, the personal story is now limited to 'Weaver wants to kill Richtofen, like, A LOT' but thats kind of it, I play Grey every single game and I feel like I know less about her and Carver than Maya, the brand new character.

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