The Rise and Fall of Brawlhalla battle Passes



The Lore of Brawlhalla has a lot of very great world buildiing story’s that the game has implemented to some extent in the form of Battle passes so here is my opinion on them

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13 thoughts on “The Rise and Fall of Brawlhalla battle Passes”

  1. I can understand some people's complaints about the battle pass model, or how the battle pass is handled. But I'm kind of surprised that there was no mention of the kinetic novel for battle pass 9. For me, that was a HUGE part of the experience. It gave more worldbuilding & context for the battle pass than any other season before it.

    If you didn't like it, that's totally fine. We probably see the lore a bit differently.

    Reply
  2. I see the skin choice arguement differently. Reno, sir roland, munin and red raptor (to a degree) arent characters I go against very often so giving them skins is a reason for people to play them so in theory it makes matchmaking more diverse. But in practice I've only seen more people playing Reno and Sir Roland, that's not much but it's still better than what matchmaking usually is which consists of like only 10 legends.

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  3. I gotta disagree with the battlepass missions being boring. I mean you could say some of them like specific weapon KOs etc are boring, but if you just play the game you earn those passively. And other more interesting missions like "Do team combos" are more fun. I also think your categorization of certain legends as "forgettable" seems completely arbitrary. Why are those legends boring and others interesting? You didn't give any reasons for it.

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  4. Calling the season 9 battle pass skin legends forgettable is weird. They are legends that exist in the game. People play them. Obviously they need to get battle pass skins eventually. You cant just give mordex a battle skin for the 3rd time

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