Zelda Breath of the Wild’s development continued. While developing a large explorable world, the team also build a rich cast that heavily evolved over time Today, we tackle the many evolving designs of the characters and enemies.
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#Zelda #BreathoftheWild #Nintendo
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😲 – Woah, I can't wait to watch the video!
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Mipha with no sash and belt looks like rule 34 even though she's not really showing anything more than usual.
I would have loved to see different sub-races. Like different kinds of zoras. There are different tribes of humans, so it only makes sense that there could be different goron tribes, etc.
I wish the Koroks were in thier kokiri form. Maybe they wouldn't be as hated if they were. They probably wouldn't make you search all over for thier "seeds" if they were Kokiri.
Be nice if they make link look and sound less feminine again
i wonder if they will make a 3rd game
Zelda devs: "They requested more than 3 enemies this time around."
Not sure which Malanya is more scary
I absolutely love the concept art for lionfish inspired Mipha. I'm kinda sad that they scrapped that design, even though I understand why they did it.
I feel like the whip could've been the 5th weapon and not make it feel crowded. Every weapon has something it's good at and something it's bad at. The whip could've been a middle ground of eh everything