The Life-Sim from the team behind Rune Factory you probably haven't heard about! Worth Life



In this video I take a first look at Worth Life, a life-simulation adventure game for the Nintendo Switch, developed by Hakama Inc!

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27 thoughts on “The Life-Sim from the team behind Rune Factory you probably haven't heard about! Worth Life”

  1. This is the first time I've heard of this game.
    Is this game on Steam?
    It has an unique premise and story.
    I am interested in it.
    The game looks almost like a 2d and 3d hybrid, plus I love RPGs that are Metroidvanias.
    I really hope this is on Steam or arrives onto Steam.

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  2. I was so surprised when I heard no news about this game. Even the Gamefaqs boards are dead for it. I've been enjoying it quite a lot! Simplistic and cute. I will say that near the end of the game there is a big difficulty spike with the boss there, so get ready to eat everything in your inventory and max out all your gear lol.

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  3. Never heard of this game. It does look well-made and cute. I'm not sure if it's my style exactly since the farming is extremely basic. I'm also not sure how you are supposed to upgrade your gear when earlier in the game you could select an option to not get meat from enemies.

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  4. Idk what it is but something about this game is giving off fantasy life vibes and I love it.
    I hate platformers so it's a bummer that that's such a big part of this game, I won't be getting it for that reason. But other than that it looks so cute

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  5. Thanks for giving this game a try & posting about it. It seems like the type of game I like. Excited to hear it's made by the same person who made Runes 5; love that game so that really appeals to me. The play-through really helped show me how fun it looks I'll have to go see about buying it. Too bad it doesn't have a physical copy though.

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  6. Okay, so, I played and beat the game (approx. 22 hours and I was not very speedy about it), or, at least mostly beat it. From what I can tell, there are 5 different endings, and I got two of them and then wasn’t interested in trying to figure out how to unlock the rest. Here’s the best quick summary I can give for it: it’s basically a stripped down, action-combat version of Miitopia, without the party mechanics. You're a solo hero. Instead of changing jobs, you will work with elemental weapons, but you’ll always get the one that will be super effective before you go to the place that you need it, so you’re always a little ahead on the power curve. You can use the Appeal system to tweak elements of your playthrough to make things a little easier or harder. I unlocked all of the appeals except one, which has something to do with using enough upgrade items, and I guess I didn’t use enough, even though I had one sword, bow, and shield of every element completely maxed by the end. I didn’t care enough to try to figure out what it was looking for. There’s also a friendship mechanic with some NPCs which has some visual elements almost straight out of Miitopia. Over all, at least from what I saw and the endings I got, the story was decent. It was very straightforward, but that’s not always bad. There were a few translation issues that caused things to be slightly unclear occasionally or have odd spacing, and one example of a clearly broken bit of code in a dialogue line, but it was mostly fine and I didn’t have any crashes. I do wish there were some hints at the end as to what you could do to try to find other endings. While it’s not a particularly innovative game, it was solidly pleasant. I enjoyed my time with it, although I don’t think it’ll stick with me particularly strongly. Hope that helps people considering it. 🙂

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  7. I'm glad ur covering this game. There has been literally only 1 utuber covering this game and he is extremely small. I finally got someone else to talk to about it now lol

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