The Good and the (MOSTLY) Bad of Starfield



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Assistant Editor: Harrison Fonder

MOD List:
Starfield Script Extender: https://www.nexusmods.com/starfield/mods/106
DLSS: https://www.nexusmods.com/starfield/mods/111
StarUI Inventory: https://www.nexusmods.com/starfield/mods/773
Undelayed Menus: https://www.nexusmods.com/starfield/mods/404
Smooth Ship Reticle: https://www.nexusmods.com/starfield/mods/270
No LUT Filters: https://www.nexusmods.com/starfield/mods/323
Enhanced Health Bar: https://www.nexusmods.com/starfield/mods/454
Rich Merchants: https://www.nexusmods.com/starfield/mods/1143

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#Starfield #Bethesda #Gaming #BGS

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31 thoughts on “The Good and the (MOSTLY) Bad of Starfield”

  1. Hey man, don’t hate on Sam Coe. He’s the man who stepped up when his daughter’s biological father clearly wasn’t around. Baller AF, made sure she had a father in her life even though he didn’t stay with her mother.

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  2. The only thing I really think they missed the Mark on was having the “travel” (not jump) option be like RDR2 when you travel. Stars and planets wizzing by in a relaxing cinematic mode for a few seconds or minutes and you’re there.

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  3. It's obvious that using creative engine which is 20 years old is the elephant in the room that brings all the problems with Starfield. They should have start from the beginning. They probably didn't have the money or will to create a new engine for Starfield and upcoming games. ✌

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  4. Bethesda makes janky games solely because it knows it can depend on the modding community to make their games functional. In all fairness, this could technically be the least buggy Bethesda release ever. Look into your heart, you know it’s true.

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  5. You perfectly captured the essence of the game with all its problems and limitations. I played it 265 hours and decided in the end that it is the middest game ever even with Bethesda standards and stopped playing it. I also have lost my enthusiasm for TES 6 as I'm quite sure it is going to be the same mess we experienced in Starfield sadly.

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  6. Definitely have a love / hate relationship after 100+ hours with Starfield. I look at Starfield as not so much a “space” game like I was really hoping for, but it’s more a Fallout game just set in space. BGS def didn’t focus on “outer space” very much which for me has been a huge disappointment. There is like barely any reason to explore space in the game. Space is just just a fast travel system with random encounters. Freelancer handled the feeling of being in an immersive space environment 100x better. Starfield is a very odd in that you have to role play the game in your own mind using what limited tools,systems and mechanics are available. Want to be a space trucker? You have to pretend you are one and try to role-play as one. The game, while I love it on the outside, is very hollow and empty on the inside. Like how there is no in-game economy at all. It makes money completely useless eventually. The randomly generated POIs eventually become boring too because there is not enough variety. I’ve played every BGS since Daggerfall. Of all their games, Starfield seems to me the one BGS is hoping modders will do all the stuff they didn’t and fill in all the gaps and hollowness the most. One thing I do want to mention specifically is I think New Atlantis is one the most boring, bland, generic space sci-fi cities I’ve ever seen or played in a game (The Well is the only thing cool about it). Even basic 101 space city details like ships flying overhead to make it feel like a huge space city are totally missing. New Atlantis is just awful. I hope modders do something with it.

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  7. The UC vigilance mission is forced if you dont join the UC at the beginning of the game. I joined the UC and was a little way into the undercover part and a quest got stuck, looked it up and the only fix at the time was to start the game over. Wasnt that far in so i did it. This time tho, i just went place to place looting and stocking up, mining etc. Instead of joining. I landed on New Atlantis(zero bounties/wasnt wanted) about 2 hours later, walked to the train(right by 100 cops) got on it. Soon as I got to the commercial district a bunch of cops surrounded me, said I was WANTED on various crimes and I was under arrest! No way to even attack or leave. Brought me to the Vigilance into interrogation and that dude said prison or go undercover because I was wanted. lol..Also Ive never played a game that made me, OUT LOUD, yell at an NPCs to just STFU already.

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  8. This whole Choice & Consequences thing and do whatever you want type of thing … is very specific to games that have CRPGs in their Genes. 99.9% of labeld as RPG games dont have CRPG roots or genes … so expecting a FF16 JRPG or a Starfield Dungeon Crawler RPG to be like Baldurs Gate 3 CRPG , is simply moronic … imo people should keep their expectations in check.

    I think Soulsborne Games did a fantastic job in allowing you to express yourself within the RPG boundaries through Gameplay alone … and yeah it would have been nice if Starfield would have a bit more of every of those aspects regardless of through gameplay or dialogue. But im pretty happy with Starfield as a Dungeon Crawler with light RPG elements.

    In fact i hoped for Starfield to have a Survival Mode from the start , cuz i loved Skyrim with Campfire + Frostfall + Needs Mod … and played them (still do) like a Dungeon Crawler Suvival Game. So yeah if Starfield gets a good Survival Mode or a Mod combination that turns the already in game existing mechanics into actually Deadly Hazards i have to deal with … i will most likely love this game a lot more than i already do.

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  9. ok so about that robot, if you try to kill it, itll turn off oxygen killing its passengers when you leave, itll grav jump away and later come back to try to kill you.

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  10. For me, it's the fact that it was a whole year delayed, AND it still isn't complete with small vehicle transportation on the planets, that makes it unacceptable as a "AAA" game; to me that's an unbelievable oversight; unacceptable. On top of that, the story and factions aren't really compelling enough to consider it worth playing. It seems like a product that is made from a group that is too democratically led; in that sense it's a lot like the USA. As if there is no one really leading it to a specific direction because no one has the balls to offend another person or group in the studio, and so it ends of as a bland pointless world that I don't want to spend any time in. Bethesda needs strong and sometimes selfish leadership and vision to produce good games.

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  11. Infinite download in Starfield worse than Skyrim and Fallout 4
    A door still download, out of the vessel still download, in a cave a shit download, rigid animation, rigid gameplay, choice and bored dialogue. Bugged 76 is very nice compared to that

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  12. I knew that planets would be their own thing but I thought each system would be fully explorable in space, travel planet to planet shit like that. I thought it would be like that game rouge galaxy

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