The FUTURE of Kingdom Death: Monster with the creator Adam Poots!



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– Game Description –
Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure your survival from generation to generation.

Campaign System
Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign, with each year consisting of a cycle of hunt, showdown, and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings, research new technologies, train your warriors, and set up your strategy for survival. During the hunt, you’ll encounter a series of stories in a “choose your own adventure” style journey through various events and encounters. Finally, when you meet the monster you’re pursuing, you’ll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives, you’ll be able to bring the spoils back home to use in expanding your settlement.

Monster AI System
Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter, which has only 1 level and it’s HARD!). Every encounter, even with the same monster, is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.

Gear System
In Kingdom Death: Monster, survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3×3 gear grid. Selection and arrangement of your gear cards is critical, as many provided bonuses and activate special rules when aligned correctly.

Story Event System
40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization, introduce new monsters, and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign, but most will be entirely based on choices players make.

Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.

#kdm #Quackalope #kingdomdeath

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26 thoughts on “The FUTURE of Kingdom Death: Monster with the creator Adam Poots!”

  1. Dear Jesse, dear Sir, that was an amazing interview! Thank you so much! I am a late-comer to the KDM Journey and bought the Game, Pre-ordered Gambler's Chest and Campaigns of Death 2020 during Black Friday and Christmas.
    I fell in love with the game so much that I collected all big expansions, paint the minis and build tons of extras ^^
    My thanks go to Mr Poots for creating a Work of Art well worth the wait. A great journey to be part of even if I was not part of the original KS. So great that this world lives and that Mr Poots stuck with it despite of obstacles like Covid and family crisis. Really looking forward what further concepts will be explored and so excited to receive my Gambler's Chest soon 😀

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  2. Ein fantastisches Interview mit Adam Poots, der unglaublich ambitioniert, ehrlich und menschlich rüberkommt und immer noch den Spaß und die Vision für sein Projekt hat, das uns sicher weiterhin viele epische Momente beim Spiel erleben lassen wird. Es ist immer noch und jetzt erst recht wieder mein Lieblingsspiel. Die Gambler‘s Chest als „Erweiterung“ ist unfassbar!!! Danke!!!

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  3. There was a lot of exciting info but it felt like you were so focused on asking questions that at some points you were abruptly stopping Adam answering a question to switch to the next one faster. I would enjoy it in a more relaxed rhytm

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  4. I feel like if poots had a youtube channel and regularly went live doing an AMA it would resolve a ton of the salty ass people in this community. Im not one of them btw, they annoy me too. I dont care how warranted their complaints are. Imo of you wanted a game NOW, theres a target right up the street and you can pick from what is available, buy it and walk out of the store the same day. If that doesnt work and people want to keep crowdfundung games, than stfu, sit down and wait like a gentlemen.

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  5. and we are going to play it! i love kingdom death and have introduced to so many of friends and they all have loved it …. I dont mind waiting so long for it to arrive because this project carries lots of love from Poots and the team and I believe in them … keep going

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  6. I hate to admit it but i pledged in the original Kickstarter, I have over $1000 invested in the game/expansions, and i still have yet to start a campaign lol. This is the year thanks to receiving the GCE and having my excitement reignited

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  7. Now I have to say that yhe ending of this interview took me by surprise. I always had the idea that he didn't care. Well, this interview changed my mind. He seems like a cool dude

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  8. Thank you so much to both of you for this interview! Really great seeing the same setup as four years ago, makes me nostalgic but also excited for the future of this great game!

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  9. I had to go and look at the wood grain of my Distracted model to see the arms that I never noticed. My friend showed me KDM years back right after the 10th Anniversary models came out. I had to buy my own copy and it has become my all time favorite board game. KDM lead me to your channel and to the amazing world that Adam Poots has created and I can't wait for more releases and to see what the future and the story goes from here.

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  10. I absolutely love seeing this side of Adam. As an independent creator I understand the hurdles and what it takes to make something as incredible as you want it to be. Cheers to KDM and Quackalope, to the challenges, and to the glory of what's to come.

    Reply
  11. Wow … Thank you for that amazing interview … After the ATO fiasco I did not know if I ever could trust your content again … but I think that you‘ve learned a painful lesson … and you are damn talented … so, you got me back 😉

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  12. Completely new to KDM and about to start a campaign from a friends set, so I've been absorbing everything I can. REALLY cool to see both the passion and appreciation!

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