The First Crusade – Narrative Campaign (Hail Caesar) – 01 TAKE THE VILLAGE



This is the first video in the First Crusade Narrative Campaign. The first part of the video is a explanation of the campiagn, how it will work and an overview of our generals which we have created using a simple homebrew character generation system. The second part of the video is the first battle report for the campaign as the Crusaders try to secure supplies from a village while they lay seige to the city of Nicea.

I’m joined again by Robin who will be taking command of the Crusade while I command the forces of the Seljuk Turks.

We area using Hail Caesar by Warlord Games and modified Army Lists created by us which can be found here: https://drive.google.com/file/d/1PNGyMJwOoBPT6j69NlZlgHL8AlIddKbm/view?usp=sharing

The Campaign rules that we are using will be avaliable once we have played a few games as we will probably be adding and tinkering with things as we go.

Intro 0:00
Campaign Setup & Explanation 1:52
Battle Setup 19:47
Turn 1 26:06
Turn 2 29:35
Turn 3 39:54
Turn 4 48:55
Turn 5 55:07
Turn 6 1:01:42
Aftermath 1:10:43

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Music:
The Crown, Battle Loop, Shalash, by Alexander Nakarada (www.serpentsoundstudios.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/b

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24 thoughts on “The First Crusade – Narrative Campaign (Hail Caesar) – 01 TAKE THE VILLAGE”

  1. Great uppload, this is going to be a blast to follow. One opinion, your rules imply that one side may get a momentum over the other wich I think is cool. If that happens please do not change the rules to make it more "balanced".

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  2. This was great to watch thank you. Looking forward to the rest you have in line for the campaign. How did you come up with the abilities of the commanders and also with their subsequent upgrades or downgrade? Thanks

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  3. Great game but I am refusing to do the crusades. As now I have just got a parliamentary force. And have still not finished my W.O.T.R Lancastrian army yet😊 looking forward to the next game.

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  4. Brilliant game lads and a good start to the campaigning season.

    As for how to deal with Horse archers as the crusaders… they kind of did suffer at that historically.

    During one march a group of them became surrounded by Seljuk horse archers.
    Forming a circle of shields around the peasants/followers inside, they literally endured hours of being peppered with arrows against their shields while standing under the heavy sun.
    During said defence the women would bring them water and some even tended to wounded and dying men – some of the wooded still stood their post just holding their shield up as they had their wound tended too.
    A priest even got them civillians to sing to keep the men spirits up.

    So how did they defeat it?

    Well after reinforcements came and went in with cavalry that began to disrupt the circling horse archers, the knights and sergeants amongst the encircled group mounted and charged the enemy themselves.

    So best way to beat them is how he did really.
    Endure the hell of arrows being shot at you then hit them from the flank or front with cavalry. Either they’ll break and retreat (evade) to a point they go off board or don’t become a problem for a few turns or as shown you catch them and run them down.
    – my only slight suggestion for maybe tempering evasion is that when you roll to evade you have to get atleast 2 orders to eveade. 1 to spur it (essentially the horse riders noting that a charge is coming) and the 2nd order to actually evade.
    – other option is that a evading unit essentially has to forgo its next turn of movement as it uses its movement to evade. Could have this as you can not move this turn and use it to evade in your opponents turn while retaining your movement for next turn, or if you have moved this turn you forgo your next turns movement.

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  5. Amazing game! 2 super random questions: 1) have you ever thought of adding shadows under your desert based minis? It probably doesn't matter since you see them from above anyway but maybe for fancy minis or command bases? Probably too time intensive 2) would you ever consider doing a one off zero 2 hundred hours report using your star wars legion figures? Would love to see those guys in a game and the crossover might be cool?

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  6. Great batrep guys! Have you thought about an optional "dismount" rule for times like when the Heavy Cavalry was reduced to patrolling the rest of the game? Maybe offset it with once dismounted they must remain so for the remainder of the game? I see no reason they couldn't enter the town and fight as Heavy Infantry in a scenario like this.

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  7. Great game and campaign rules. The timing factor in the game added to a real sense of urgency for the crusader force. Although Robin came very close i dont think the aftermath was unduly harsh due to his forces being exhausted, suffering from the affects of heat, lack of water, disease, desertion and probably attacks on stragglers during the retreat. Top stuff look forward to game 2.

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