POLL: https://www.youtube.com/post/UgkxuEyCbDo2icurbZjUWoyvuCux_FxgxqwV
Difficulty: Brutal
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Mods: Age Of Colors, Banner Bonanza, Wondrous Item Pack, Expanded Cultural Units, Dwarf Dragoon Beards
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0:00 Polling Intro
5:25 The Velthreek War Begins
34:30 No Birds Allowed
53:50 A Seal Lost, A Seal Gained
1:16:58 Peace Was Never An Option
1:33:19 It’s My Seal Now
1:52:33 The Siege Of Primo Nebula
1:58:54 The Lord Of The Mark Strikes
2:11:22 Salavass’ First Defense
2:32:42 Misfortune
2:47:57 The Champions Ride
2:54:55 Only The Game Can Stop Me
3:01:16 Artificing Better Late Than Never
3:06:52 The End Of The Final Rival
3:19:25 Martyrdom
3:35:25 Ascension
3:41:00 Teaser
#ageofwonders4
#ageofwonders
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VOTE HERE: https://www.youtube.com/post/UgkxuEyCbDo2icurbZjUWoyvuCux_FxgxqwV
Hello everyone and welcome back to Age of Wonders 4! Today, the Chosen of Hashut claims the power of the Seals for himself and ascends to the Immaterium in Hashut's dark name. Drazhoath's final episode took a little bit longer than I expected, but I was determined to see it done. Velthreek put up quite a fight over his primary Seal at 1:03:15, Gortash declared and did nothing at 1:16:58, Eomer rode out one last time at 1:58:54, and Salavass turtled in to oblivion at 3:06:52. Thanks for watching and following the series to its end!
Halbert's Hashut
23:40 The shrine of smiting could move because one of your heros had attacked the other shrine of smiting. and was not facing this one, which gave it one hex, where you did not have a zone of control, it could move into and such not get pinned, and it could then move further away and use its attack.
Awakener, Tier 3 High Culture, had Twin awakening at the start, but as he was beater support than Tier 2 Support, which had single target one, Developers switched awakening skills of those units.
You probably missed it, because you don't play High Culture.
Wow, that must have been exhausting. So many battles with the seal guards and rulers.
i think the damage combat enchantments for the seal guards can be a touch harsh honestly i don't think I'm going to play this game mode cause of it even more so when it can be something like metor storm
Amazing series my Friend cant wait to see your next one
You might want to look at Pantheon unlocked starting gear for your rulers, the skills will stay with you even after changing weapons, you mentioned that it would be beater to have Halbert for Drazhoath, well Crossbow gives Giant Slayer, picking lore accurate/more interesting skills instead of a weapon, also you get Special Mounts either way, even if the weapon disables the slot.
Great series! I am not a big fan of Warhammer, but I do enjoy this series because you actually do explain some of the lore and reasoning behind certain actions based on the lore. Can't wait to see the next series!
One thing that I did figure out through some testing is that if you capture a unit through Merciless Slavers/Mind Control/Seduce/Subdue/etc, you basically are removing them from the equation. Even if you dismiss them, they will not return to their original owner as if they were routed and escaped. Also, interestingly enough, capturing the units removes them from the total exp pool that is distributed out to your units/heroes in the post-battle. You don't seem to get as much, if any, experience when you capture units instead of killing them. So, my recommendation is to capture units you want, but if you have Merciless Slavers, try to kill units you don't want as they are routing instead of just ending the battle immediately. That is, of course, if you care about exp at that point.