The Best Trade Good? – Farthest Frontier (Part 3)



Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world! Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.

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Music credit:

“Ecstatic Adventure”
by Xack
Provided by Epidemic Sound (http://www.epidemicsound.com)

#citybuilder #survival #farthestfrontier

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26 thoughts on “The Best Trade Good? – Farthest Frontier (Part 3)”

  1. If you want to make the settlement a bit more realistic you could try moving the fields and some productions buildings outside of the walls and that would probably increase disarability for the residential area that is behind the walls.

    Reply
  2. 26:00
    That expiring bread thing is one of the reasons why i try to find the days when the Gorcery stores switch out their foodstock and shop the day after—just to have the highest chance to pick from the “fresh”-ly rotated stock.

    Reply
  3. You've played games like Anno and Banished and you don't know that Tallow makes Soap OR that Soap making is undesirable? It's a messy and kind of off-putting process. Every game I've ever played with soap making always has it reduce desirability.

    Reply
  4. irl bread spoilage depends on how you store it. bread left out on a counter, even in the wrapper, tends to go stale and spoil much faster than the same bread in something like a microwave or a breadbox. putting it in a completely airtight space also spoils it quickly. it needs some airflow to stay fresh, but not too much that it goes stale. store bread also has a lot of preservatives and loses its moisture, and thus goes stale, much faster as a result, compared to home baked bread.

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  5. @Pravus are your houses loosing desirability because you don't have a regular source of herbs? , or a regular source of 2 different sorts of food ? if those drop houses will revert so you're better off having more houses rather than better ones in that case untill you can get those sustained

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  6. I've often questioned the inability to grow herbs etc. Also you can move and then "farm" berry bushes, but nothing else of a similar nature? Considering most "herb" types are just specialised grasses (just like wheat, barley, flax) and small shrubs.

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  7. Great commentary! A suggestion – don't need road access in residential market area even for market. school, etc. Allows more density – industrial areas use roads for faster movement.

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  8. Personally, I like the fact that you have to use trade to get certain goods. It reminds me of the Impression Games and I find it challenging not to have all the resources available and keep me motivated during the whole game.
    And amazing video by the way, love it!!!

    Reply

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