Terraria, but there can only be ONE Projectile…



The projectile limit in Terraria is usually 1000.
What is we made it just 1?

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Music:
0.00 – Starshine Beach Galaxy – (Super Mario Galaxy 2)
https://youtu.be/aYbLyYgayME?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
1.10 – Fear Factory – (Donkey Kong Country)
https://youtu.be/xfoEVgp-RmM?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
3.15 – Toad Town – (Partners in Time)
https://youtu.be/Hs6UQVQZOZk?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
4.49 – Bamboo Island – (Skyward Sword)
https://youtu.be/RvA1h3P2ddY?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
6.41 – Faron Woods – (Twilight Princess)
https://youtu.be/Blxz0313bBU?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
8.55 – Bowser’s Fortress – (Bowser’s Inside Story)
https://youtu.be/LEapVB0cpPQ?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
11.21 – Ordon Village – (Twilight Princess)
https://youtu.be/fTVKu6KyGHU?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
13.41 – Neo Bowser Castle – (Dream Team)
https://youtu.be/VRDdJvr7Xuk?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
15.35 – Helmaroc King – (The Wind Waker)
https://youtu.be/MPowx9s0zzY?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
17.01 – Mysteries of the Cave – (Dream Team)
https://youtu.be/qOW7qWAu17c?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
19.53 – Deep Castle [Inside Bowser] – (Bowser’s Inside Story)
https://youtu.be/vg4flG5e1Ys?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
22.14 – Battlerock Galaxy – (Super Mario Galaxy)
https://youtu.be/AhueZ4d-vKk?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp
24.27 – Sunken Frigate – (Metroid Prime)
https://youtu.be/LudFV61zsaw?list=PLTdvCLw0EMqvJiDozhwwhWN7IsN7BaBOp

7/13 Mario
4/13 Zelda
1/13 DK
1/13 Metroid

#terraria
#terrariajourneysend

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20 thoughts on “Terraria, but there can only be ONE Projectile…”

  1. The reason the counter goes up by 1 when you stand underneath the beach ball hurricane is because they bounce off of you, too.
    They bounce once off of every single other beach ball, so since there's 999 it means they bounce 998 times. With you there, it adds one to make 999

    Reply
  2. I got curious about writing a mod for this and looked through the game's code. The projectile limit is hardcoded into the function for spawning a projectile, meaning the quickest way to change it would be to rewrite the projectile spawn behaviour from scratch. It's an interesting idea, but I don't think I have the patience to do it myself…

    Reply

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