Terra Invicta (Release) – The Academy – 20 – Ground Combat (2035-2036)



Let’s play Terra Invicta — a grand strategy + wargame + geo-political simulator about alien invasion of Earth — with faction management, planet and asteroid resource extraction, and space fleet combat gameplay. I’ll be playing a campaign as the Academy (i.e. hard mode).

► Series (best viewed as a) playlist:
https://www.youtube.com/playlist?list=PLuXzIAdwiCCyRNSoliYNwJMl769Am5N48

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Terra Invicta on Steam:
https://store.steampowered.com/app/1176470/Terra_Invicta/

From the creators of Long War, an alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.

An extraterrestrial probe is detected approaching Earth. Unknown to humanity, an alien force has arrived in the far reaches of the icy Kuiper Belt and has begun mining a dwarf planet to prepare for an invasion.

With Earth’s nations unable to unite to address the alien arrival, transnational groups of like-minded political, military and scientific leaders develop covert channels to coordinate a response. With the aliens’ motives uncertain, factions emerge, driven by hope, fear or greed.

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Tortuga’s Discord ► https://discord.gg/ZqP5nU4
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7 thoughts on “Terra Invicta (Release) – The Academy – 20 – Ground Combat (2035-2036)”

  1. With +3 bonus and 25 command one gets a nice 10% on assault UFO carriers missions :3 (with 64 ops spent)

    well that's on veteran where there is an additional built in +1 difficulty modifier on all missions, so on normal it would be somewhere along 11-15%

    Also you are doing very well. A word of warning though, by the time you piss off aliens you will want sizeable defences on all of your habs. I recommend at 3-4 layered arrays at mines and 2-3 layered defences on stations. With stations you want to build those defence structures close together so they could assist one another with point defence. If you manage to get to ring stations you can get much more efficient though.

    44:16
    Lucky you! On my playthough I failed to stop it some 3 times, and at the final event there was 50% chance it would destroy the station. Fortunately that one passed hhe

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