Tank Doomfist Enters NEWYORK (Overwatch 2 Alpha Gameplay)



YUUUUUUUUURRRRRRRRRR

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39 thoughts on “Tank Doomfist Enters NEWYORK (Overwatch 2 Alpha Gameplay)”

  1. What do you guys think of Tank Doom so far?

    If you guys are interested in more DF gameplay / guides / techs etc… i have SOOO MANY more videos coming out soon! Subscribe and stay tuned <3

    I wish i had better gameplay on the NY map but this was the only one I recorded. The trick where you go in the room and speed onto point is actually busted!

    Reply
  2. I really dk about the new doom… it does look pretty fun and well developed, but I’d rather play the old doom… it was much more fun (for me) to be a glass cannon he was before than a fat flying black guy with a water gun. The dmg reduction is so tragic that the right click against the wall feels like you hit em with a pillow, and the slower mobility drives me crazy (by slower I mean less sharp and slower flight speed of the slam compared to the classic indicator slam). It also seems that right click makes much more slider punches (is it because of the new maps geometry?).
    This character feels generic now… (for ow I mean)

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  3. His dmg is actually just laughable at this point, ik hes not dps anymore but even this is pitiful. The meteor strike landed dead center on cree and the dudes still alive, meanwhile hog still exists and can 1 shot squishys with hook and click.

    His slam should still scale with the height in dmg and size but it should be capped lower than 125. It's ridiculous even his small baby slam have that huge of an aoe. Nerf baby slam and add a scaling to high slams. Higher dmg potential and increases skill ceiling.

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  4. so what is this? new york after the war gets rid of all the hipsters? this is supposed to be grand central so where are all the homeless, or are they gonna use that for the night/Halloween variant? and you better hope you dont have to take that payload up town. but jokes aside blizzard has an office here, they could at the very least got the train signs right.

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  5. I feel like the damage absorbed by his shield should convert into a 1.5x damage multiplier for his abilities. It looks like slam does a flat 75 damage so that would convert into ~125 damage while a fully charged rocket punch will either 1 shot a 200hp hero or leave them around 25 hp. His shield does give a 90% damage reduction, but the arc of it just needs to be a bit wider, covering a bit of his sides too.

    Edit: the 1.5 multiplier is on a fully charged fist from his shield.

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  6. There were points in that clip where you caught them with there pants down amd dooms dammage output is laughable. His primary fire is a joke and needs a little work.
    I think the fix is to reduce most of his cd's and ability damage but increase his primary fire

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  7. Honestly, this looks just brutally awful, I'm so disappointed! 🙁
    Doomfist was so fun because he was hyper mobile and all about managing your cooldowns and using the environment to cleverly naviagte the map, but now he has only two mobility cooldowns which do minimal damage and what it seems a completely useless "damage reduction ability". So because his abilities do basically no damage he has to rely on his hand cannon which was always the weakest part of his kit. I don't see him viable unless they significantly up his projectile damage or increase his projectile speed.

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  8. i'm definitely gonna miss 1-punch doom cuz he was really fun to play especially in lower rank but this doom still looks really fun. the block probably needs a buff to block more stuff because dps will usually just switch targets when doom blocks and the punch after feels kinda weak

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  9. Orisa is finally a hard counter with her spears breaking powerblock for free and his damage, health and sustain being so freaking low.
    With the loss of uppercut thats the loss of 1/3 of his passive gen. Thats 1/3 of his tank sustain. Either his powerblock should allow for more damage than currently for those risk rewards or he needs more passive shields cause damn hes just a kinda glass cannon for a tank. :c

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  10. Seems like his damage is very underwhelming out of all the tanks. His primary fire is not good with this kit for sure, any range outside of one step in front of him is just shooting marshmallows

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  11. Doomfist's fist really doesn't do that much since his rework. I miss his old slam, the knuckle shotguns look stronger, boasting a higher Rate of Fire, but the rocket punch really really looks shit.

    Reply

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