Talking Theatrhythm, NieR + Dissidia w/ Ichiro Hazama & Masanobu Suzui



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We had the fantastic opportunity of speaking with Ichiro Hazama (Producer) and Masanobu Suzui (Director) about Theatrhythm Final Bar Line. It was an absolute privilege and we hope you enjoy listening to our interview!

0:00 Introduction
1:40 Why did it take so long for the original Theatrhythm to be made?
3:00 Who was responsible for proposing Theatrhythm Final Bar Line?
4:17 Why has Final Bar Line gone so heavy on the RPG mechanics?
7:06 Why was the ‘Critical’ and ‘Perfect Critical’ distinction necessary?
8:43 How did you decide which tracks would get ‘Supreme’ Difficulty?
10:49 Who’s the best Theatrhythm player on the dev team?
11:33 Are there plans to add tracks from Final Fantasy XVI / Endwalker?
12:59 Can you see Theatrhythm becoming an anniversary franchise?
14:05 Would you be open to making Theatrhythm NieR?
16:20 Would you like to create a successor to Dissidia Duodecim?

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29 thoughts on “Talking Theatrhythm, NieR + Dissidia w/ Ichiro Hazama & Masanobu Suzui”

  1. This was an amazing interview you did. I have gained new insights on the Theatrythm development, and passion thanks to this video. Thank you very much for providing us with such great piece of content FF Union.😊

    Reply
  2. I am so excited for Theatrhythm tbh! I loved the 3DS games (and Melody of Memory while I’m here) and have been loving the demo so far. Release day can’t get here fast enough. [flails]

    Reply
  3. What an excellent interview! You asked a lot of really good questions and even helped shed some light on Endwalker and XVI's future in the game! Did NSP put you up to that? Blink twice if yes. And as sad as it makes me I can respect that they want to move on to different things and let a newer generation pick up that work if they want to…but of all the games to be milked at that company I want it to be theatrhythm! lmao. It's by far my favorite.

    Reply
  4. Loved this so much! Seeing their delighted reactions to how insightful and well-researched the questions were was amazing, you guys really nailed the interview and it's just gotten me even more excited to play once it drops tomorrow! Just over an hour before it goes live if it's available at midnight, so stoked 😋✨️

    Reply
  5. i was thinking as you asked the nier question that i'd rather have theatrhythm drakengard, just because the first game has one of my favorite video game osts in existence, but then i remembered what that would actually mean and how the series has already used rhythm mechanics, and i take it back

    Reply
  6. Dude, what an amazing interview! Thanks for asking about Dissidia too, I think all FF fans are always waiting for the next big news about it. It's nice to see that even people like them are looking forward to the next big iteration. Now to play Final Bar Line!

    Reply
  7. I really hope there's a new Dissidia that's actually good and not what they gave us with NT. Dissidia really deserves to be more in the limelight and NT wasn't it at all.

    Reply
  8. I never knew there were previous titles!
    I bought the one coming soon and I'm actually super hype to try it and this interview makes me even happier to have bought the game xD
    They cared about it and just from the Demo I loved it, can't wait to play it and thanks to them! <3

    Reply
  9. I didn't HATE Dissidia NT…. Felt more should've been done with it. I'd be open for another. Especially if they decide to branch out beyond just Final Fantasy and add their other I.P.s to the mix. (Vagrant Story, Star Ocean, Dragon Quest, Parasite Eve, etc.)

    Reply

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