Super Dungeon Maker Nintendo Switch Review | This Zelda Maker Worth It?



Super Dungeon Maker sets out to achieve something that’s long been requested of Nintendo, a Zelda Maker similar to Super Mario Maker! Is it worth it? Let’s find out!

Super Dungeon Maker is a creative pixel art dungeon editor inspired by the best 2D adventure games.
Choose however many levels, enemies, secret rooms, traps and items you want. Challenge your friends and the community to master your dungeon or play the countless dungeons of the community.

DUNGEON EDITOR
The easy to learn editor allows you to build exciting and complex dungeons.

SHARE YOUR DUNGEONS
Play the most popular community dungeons or share your own with other players.

UNLIMITED CREATIVITY
A variety of enemy types and items provide almost countless creative possibilities.

PLAY ON THE GO
With the offline mode, you can save community dungeons and play them without an internet connection.

0:00 Super Dungeon Maker
0:32 Super Dungeon Maker Gameplay
6:18 Super Dungeon Maker Graphics
7:00 Super Dungeon Maker Audio
7:26 Super Dungeon Maker Final Verdict

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Super Dungeon Maker Nintendo Switch Review | This Zelda Maker Worth It?

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26 thoughts on “Super Dungeon Maker Nintendo Switch Review | This Zelda Maker Worth It?”

  1. Thanks for watching, liking and subscribing! Will you be checking out Super Dungeon Maker? If your a regular, let me know what you think of the updated format, just constant dialogue and no breaks for music/titles of section. Cheers all!

    Reply
  2. This game just screams updatable and expandable. Now just to see if a community can arise to warrant that. Would be cool to be able to add NPC dialogue. Even if it’s not dynamic, maybe they always say the same thing. Could still be cool. But mostly referring to different skins and obstacles etc. A game like this is really gonna depend on activity.

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  3. Looks interesting. I'll keep my eyes on this game. Maybe they will add more stuff to it in the future. Make it better and all that. Thanks for the review!

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  4. Unfortunately ever since the first Mario maker game people have begged for a Zelda one and now we finally get one. It feels ok at best now with free add ons or people making great stuff will help it.

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  5. Something like this would only work if it was Zelda. Mario Maker gets tons and tons and tons of levels because it's Mario. This is pretty niche. I love MM but I don't build, I just play.

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  6. Holy Hell, how the F%#& do you screw up the frame rate in a top-down 2D game?

    They (the developers) better patch their game up because if they drop the ball, I definitely won't be buying a 2D game with choppy frame rates. So here

    It's all too bad too… I really wanted to play this game asap.

    Reply
  7. $16 at the launch discount feels like a fair price but I can't help but think this game won't get enough love and therefore not have enough skilled dungeon makers uploading content regularly to keep up with replayability. Hopefully I'm wrong and this thing blows up but for now it's just getting added to the wishlist.

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  8. It has a good premise, just needs to take it up a few levels to reach its full potential. While I did play Mario Maker 2, I quickly lost interest so I will be skipping this one.

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  9. Nintendo is really dropping the ball and has been for years in not making their very own Zelda maker. Glad to see someone picking up the mantle and I’ll be awaiting further updates before purchasing but o am excited for the future of this title.

    Great coverage!!!

    Reply
  10. From watching a stream of the game, two major issues stand out to me:
    1. The game crashed four times while building, which would also cause all water to glitch. This something I'd expect DURING Early Access, not AFTER.
    2. The level browsing options are incredibly lackluster. "Most Popular" is simply a "rich get richer" scenario that will perpetually show the same levels because the most played levels will continue getting more plays by being there. There is no way to locate levels by tags, difficulty, length, or even likes. That makes it hard to find NEW good levels and it's not very motivating to create if your dungeons quickly become undiscoverable aside from out-of-game level sharing.

    For contrast, Levelhead released out of Early Access with level search filters, a marketing system, random playlists, a more powerful editor and a LONG campaign. It was developed by a similarly small indie studio. It had its limitations but did not feel like an Early Access that needed tons of work upon release.

    Reply
  11. Isn't this like a year old early access game on PC? There should already be enough community content. No idea if waiting for more makes sense.. I think I'll pass.

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  12. Absolutely spot on review. I'd also been anxiously awaiting this one, and don't really have anything to add to what you said. The game clearly has loads of potential, but just feels a bit… unfinished, or lacking, at this point in time. A short time into it, all I could think was how I'd rather be playing Super Mario Maker 2. That said, if they refine a few features, add a few new ones, include a couple more game modes (I personally love endless mode in SMM2, as well as the unlockable outfits), this really could be something special. I've put it away for the time being, and will check back in a few months to see what's changed.

    Reply

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