Did you think our Terra Invicta run was over? THINK AGAIN!
Grand Admiral difficulty, Payback Origin, Militarist/Xenophobe/Egalitarian.
Thumbnail generated in part by Stable Diffusion running on my local computer.
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I admire the way you can fight a war on the Fastest speed, I always drop the speed when at war to avoid getting overwhelmed with info
Quill, start building chemical plants to make motes, you learn the tech awhile ago and never start building any.
It is kind of rough fighting a two-front war, but at least you have the advantage of flipping all the systems you take immediately, but they can only occupy your systems. It seems like that may be one of the differences that'll make all the difference.
The biggest perk of orbital rings is the ability to expand the max district cap via a certain module, but you need the engineering tech called Anti-Gravity Engineering to build them
Quill: Everything is happening too fast!
Also Quill: Has game speed on fastest.
Still waiting for Quill to realize he's been able to build mines for the motes for a while now. Something I've always found odd is that Quill often forgets stuff because he tries hard to move fast for YouTube but for me personally moving fast == worse content and harder to watch. Seems the premise is moving fast prevents viewers from getting bored but wouldn't moving too fast just leave viewers lost as to what's going on causing them to lose engagement and get bored?
That said of course i still watch because its Quill and worse Quill is still great. in general though at the start of a series Quill is slower and continues to speed up and get more and more sloppy as the game progresses. At least that's what it feels like. Am i alone here and/or imagining things?
This is currently my most anticipated YouTube series. Thanks, Quill!