Stellaris: Cosmic Storms DLC will bring us new storm mechanics and new storm types. Lets find out how storms will work and which kinds of storm we will be facing!
Lets dive in!
Chapters:
0:00 Blow Ye Winds Blow
0:40 How Will Storms Work?
4:38 Electric Storms
6:17 Particle Storms
8:18 Gravity Storms
10:42 Magnetic Storms
12:09 Radiant Storms
13:41 Stardust Storms
16:12 Shroud & Nexus Storms
18:07 The Aftermath
18:41 New Planetary Features
19:40 New Planet Modifiers
19:59 New Events & Anomalies
20:45 Storm Repulsion Centre
22:32 Storm Relief Centre
23:32 Hunker Down Decision
23:59 New Techonologies
25:30 Galactic Meteorology
Stellaris Dev Diary 350: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-350-storms-and-their-aftermath.1700303/
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As someone who LOVES using environmental effects for tactical and strategic purposes, I absolutely CANNOT wait for this to come out. However I also acknowledge that I'm probably in the minority for that
Meanwhile me who stopped updating Stellaris years ago: "ah yes, even more mechanics"
Yea as it pains me to say this. I will not be running this dlc
The one thing I will say is that hopefully the defensive tree will get a special repellant or something because having a storm just completely invalidate one entire tree is a bit much.
New weapon tier list? Has anything changed?
I'm imagining a nanite empire getting hit with a particle storm, and just building a few thousand nanite swarmers to park in the middle of the storm in response. It's probably not realistically viable- nanite income/storage takes a long time to build to that level, so you'd have to be hit pretty late in the game to get the most from it- but it'd still be funny.
I see that Stellaris devs and I, are too simular in the way we develop cosmic universes, so, before they add the space whalers, I wanna say that in my universe they alredy exist, dont wanna hear people say I'm stealing… if I ever use my universe in some kind of art☻️
Still upset that space shanty isn’t in the game music. I don’t want my strategy game to be predictable these random storms sound like a great addition to spice up the game
I kinda hate on the fact that they put electric storm and magnetic storm as two seperate entities, instead of electromagnetic storms. You can't have one without the other (because those fields share the same force carrying particle, the photon; a change in one induces a change in the other)
The flavour texts don't help either, where the electric storm's mentions "electromagnetic fields" and seem plausible on galactic scale, while the magnetic storm's text makes it seem it should be a system local phenomenon and not something larger.
To go even further and leave the realm of applicability to a SciFi gamemechanics that needs some suspention of disbelieve, the whole galaxy is, in effect, a gigantic whirlwind of electromagnetics (and gravity)
Great video, really interesting changes to an existing mechanic that previously only stemmed from VLUUR and the zroni storm casters. I'm looking forward to seeing how they impact the new features. I don't quite understand the negative responses – we already have any number of RNG determined events that can help or hinder your systems. Additional content is always welcome, especially where it develops existing mechanics thematically.
Numbers way too high to spawn early game and even then kinda meh. Also i magine this will be a pain to micromanage fleet positioning when the storm moves later. Unless there are techs later to drastically reduce debuffs thats a hard pass for me.
Honestly this feels like a DLC I'll want to disable
screw this… where is the armies DLC?
Shroud storm… Oh great, now we are getting warp storms. Please make shrouded world habitable so we can have a demon world : )
I can't wait to deal with more pointless stuff, waste more tech time researching the anti storm stuff, and wasting valuable building slots on anti storm stuff. /s
More and more looking appealing for virtual pops with storms and just ignores so much of these outside things.
after reading how weirdly nonsensical the modifiers and reasonings behind these storms are, yeah pretty sure I won't be buying this one
this entire thing feels so sloppily made, it's like as if one poor intern at paradox was forced to make up the whole thing
this concept should be just be a minor feature in an update, not a DLC unto itself
Isn't this just the Legends of the Dead dlc from CK3 but for Stellaris? Seems like a good idea but the execution… we shall see.
I REALLY like the idea of space weather.. but this honestly isn't selling it for me that much, I'll wait for the next one
I own every DLC for Stellaris, this annoyance won't make it into my game.
Adaptability tradition objectively should reduce storm damage
i love the intro matey also love this dlc idea
holy shit
warp storms
RAISE THE GELLAR FIELD
(hopefully we get more psi tech none shroud related from this)
Ill wait for a discount
Nexus storms alreayd make this a MASSIVE hard pass, the rest just makes it worse. My whole run could be ruined by something like that is really bad
This DLC is great for someone who wants to play on the fly. Or someone who wants to roleplay an actual space empire as it introduces new challenges. It's also good if you want to have a realistic run (let's be honest, Space is supposed to be cruel).
If someone doesn't like it, there is always the option of disabling it.
Rather than storms I’d like to see them expand on the psionic and genetic ascensions the same way they expanded cybernetic and synthetic ascension
You sound like the Ninth Doctor (Christopher Eccelston). Really nice voice.
Ngl, nothing that came out of this supposed of this DLC feels like it needed to come out on am expansion, if feels like it's gonna be a mechanic most people will tech rush to avoid dealing with the biggest malasus
Storm repulsion? 😂😂 As in mosquito repellent?