Whatโs your favorite Status effect?
#358days #kingdomhearts #roxas
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Hell yeah
The thumbnail art is gorgeous! Did you make it yourself?
This was quite informative, thanks. I'll most likely grind out that ring next in my playthrough, since I've reached the story end.
It's honestly pretty awesome how much is unique to Days like all of these status effects. (Especially cause most of them are ones from Final Fantasy, and it's always nice to see FF references that aren't characters popping up imho. I have nothing against FF characters being there, but it would be nice to see more FF stuff that isn't characters or Moogles be referenced)
Super interesting! Iโve seen all of the visible effects trying to โplatโ the game but never knew the official names!
3:58 i would actually love to have the lvl1 status effect in kh4, i know it would be annoying at some point but it would also be fun too, like when you get that the game basically tells you hey wake up time to lock in or you done
learned some new info which i'm always excited for when it comes to anything kingdom hearts, and continue to love the xion model in all it's uncanny goodness. all in all another 10/10 video
While jolt does have the contact damage, it also has the same damage amp as aero. This makes thundaga particularily strong due to its high jolt chance and hitting twice.
That thumbnail is interesting….
SQUARE ENIX, GIVE ME A PROPER 358/2 REMAKE, AND MY LIFE IS YOURS!
Each org member actually has a resistance chance for their respective elements rebuff that scales with their level. Roxas for instance has a resistance to the light status for instance
Days content in 2024? Hell yeah bro!
Damn never knew there was so much hidden effects in this game
5:48 ,Actually there's a third way to nullify a status condition in Day's but this is a option only privy to mission mode.
Each Organization XIII member has a built in resistance that scales with their level from 10-100% (ex. Axel has Ignite res, Xaldin wind-toss etc)
Very well edited video btw.
oh this is super helpful, me and a friend are showing the entirety of KH to two of our friends who are unfamiliar, and I'm gonna be the one showing off Days since it has my favorite story in the series, but despite it being the first KH game I played, I don't know a lot of its intricacies, so knowing what all the status effects do is gonna be a big help!
Itโs been a while since I played Days but I remember how these status effects gave me a bunch of headaches. While annoying, they added depth to the battle system. Plus, it was always fun to use these to deal massive damage to enemies.
As for the thumbnail, hereโs my head-canon:
1. Larxene irritated Saรฏx too much during his brooding time. Demyx did several sitar solos in celebration.
2. Marluxia got a big whiff of the wrong plants (if you know what I mean). While it canโt be proven, Xigbar was likely responsible for the mixup.
3. Axel screwed around in Vexenโs Laboratory. That or he dropped Sea Salt Ice Cream on some research notes.
You did mention that each status is element based and thus linked to an Organization element, but Iโd also like to point out that itโs the only way those elements come into play when selecting the members in Mission Mode (also still applies to Roxas in Story Mode). Each Organization member has a built in 10% resistance to their respective status.
Which isโฆnice, I guess? Not enough to really help at allโฆ
357 Crowns is a lot easier than being all the challenges… some of them are just nuts.
Glad to see anybody making a Days video. Even if it's about the most infuriating part of the game IMHO.
A lot of these statuses are also in Re:Coded, so learning about how they work here can help in Re:Coded.
That beginning part with the infinite stun reminds me an awful lot of Kazuyaโs combos in SSBU
Honestly I hope KH4 does something similar. KH3 had a step in the right direction introducing more status effects but I've always appreciated the variety of effects in the side titles. Particularly DDD.
Why are you not using Melon Mix?
You know those Possesor heartless? That attack when they latch onto you is nil-type, as well as the "poison" clouds the Leechgrave produces. So with 100% nil resist, you become completely immune to Possesors, and can ignore the poison during the Leechgrave fight. However, 0 damage is still counts as taking a "hit", meaning in challenge missions with the "don't get hit" challenge will still fail you for no-selling nil-type attacks.
came to say, nothing was worse than getting shoe glued by the dustflier and just kind of dying as a result
I think apart of why there are so many different magic types and statuses is because of Mission Mode…. as every Organization member is playable and each one of them has a natural resistance to one of the status, with each status being attributed to the element said rigization member wields (Axel has fire, and is harder to ignite… Luxord has time, and doesn't have his DEF rewound as often, ect.).
Would have been a nice touch if they also had inherent abilities to force said status onto opponent's, could have helped differentiate their playstyles a bit more.
Learn something new everyday about this franchise. Very cool!
Hmm most of them are coming back to kh recoded and even added more. Well no surprise the dev learn what's best from days and bbs and 2 to almost perfection in combat gameplay.