Starship Troopers Terran Command – Escort the Miners (Ep2)



Its time to take command of the Mobile Infantry and hot drop onto a ugly planet. A bug planet. Can we win the day? Or will this be just another failure like on Big K.

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21 thoughts on “Starship Troopers Terran Command – Escort the Miners (Ep2)”

  1. Watching Shack let his tower get slowly whittled down, knowing he has an engineering team within spitting distance that could have saved it at any time, causes me pain. But I also haven't had to face 5 star gameplay, so I'm sure it just slipped his mind.

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  2. Looking good Cap but I miss all your SE streams. If i was to offer my 2 pennies it would be maybe another squad of riflemen. How much you want to bet that the brave volunteered miners were just that.

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  3. Because their no time constraints, I would have cleared the other small bug holes. 2 gun turrets on right side, one at corner then Infantry squad then gun turret. With snipers next to the right gun turret. A 3rd gun turret under gun turret tower. You still need a second Infantry squad as a constant hole filler. All this is base unit or force and second force as bug hole closers. It would be mix.

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  4. When you use abilities you can see the range of them. If it is inside the green circle it means that your troops do not have to move and can you stability from that range but if it’s outside the green circle they have to move up to be able to use their ability

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  5. Captin' again recommend attempt play custom "Green Zone" campaign from Steam workshop – much harder if shorter story of bugs infecting area.. and some MI's as well…

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  6. Awesome video. It's a shame you couldn't hack the game and use Mandalorian mercenaries from EAW lol. But for some serious advice, remember that 'friendly fire' isn't friendly.

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