Starfield Versus No Man's Sky



Renfail breaks down Starfield versus No Man’s Sky now that he’s had the chance to spend some time in the Worlds Part 1 update. He has over 500 hours in two different Starfield playthroughs, and has heard a lot of comparisons between the two games over the years, so now that he’s finally playing No Man’s Sky he can look at things from the inside on this game to have a fun chat about the differences and similarities between Starfield and No Man’s Sky.

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43 thoughts on “Starfield Versus No Man's Sky”

  1. Imagine Starfield in 8 years. People are comparing these two but forget that NMS has been out for 8 years before it actually got good. Starfield has been out for less than a year and was good out the gate. Imagine the insane things Starfield will be able to do in 8 years.

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  2. The worst part of NMS is the fact that all the planets are fictional, while 80% of those from Starfield are real ones, that you could look up in the sky! Even the lore in Starfield is closer to what humanity is really thriving to achieve (bases on Mars & Titan, grav jumps, quantum catastrophy, Alpha Centauri colonisation etc.)

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  3. The thing is that Starfield is made by Bethesda. They have lots of Big franchises to deal with and now Microsoft in their back. Hello Games on the otherside is more of an Underdog which has the freedom to do what they want and what they need, to make this Game so great. So what I’m saying is, Starfield, because of the dependencies of Publishers, resources for other franchises and so on, will never be able to be treated with the same art driven Heart that No Mans Sky has. Which is not a bad thing, because both of these Games approach a different target 👍

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  4. I was playing Empyrion with Reforged Edition 2 mod and its sandbox building its amazing but man the NPCs are so outdated that i gave up after 2 weeks of playing it and bought NMS on steam sale and im really enjoying the game.

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  5. I played NMS at launch, and I played Starfield at Launch. I enjoy both of them but for different reasons. Honestly, if I had one bit of Criticism at this phase for NMS after all of the years of changes… It would be to change it's combat. It lacks a punch. I just finished the Starship Troopers expedition and not a single fight felt… meaningful. The sound effects for the guns are dull and almost like… muted, if that makes sense. There is no crunchiness to it. No Punch, not teeth.

    While Starfield's Combat isn't revolutionary, I did feel like the weapons at least sounded and felt nice. It was fun to craft them and have different versions of them. If I could even just have that feeling in NMS for it's combat I would have almost no issues with the current iteration of NMS.

    When I finished my Starfield playthrough (Was only 90 hours, but I feel like I got enough!) I will say that for MY preferences, I prefer NMS only because in general I'm more of an explorer, and a base builder. I like Mining and gathering and making money on trade etc… it's a zen for me. I don't get that from Starfield nearly as much. Mining in Starfield feels just OK, you have to find the scarce materials and in the end I mostly ended up buying things. Now in fairness, I do that in NMS as well, but I also mine and have a lot of fun just gathering as well.

    Base Building is amazing in NMS, Hell I think it may be my favorite base builder out there at the moment. That said, Starfield's ship building is vastly more impressive. I Like that I can go inside of the ship in Starfield, just as we can go inside the Freighter in NMS, and you can decorate the inside of the Freighter. It's basically a portable base, with a few limitations. But, you don't fly around in your freighter, you just summon it to a system.

    For me, both of these games satisfy a very different itch. Both of them do have Exploration, but Starfield is more about… Dungeon/Outpost Exploration. NMS is about Planet exploration and base building. Starfield IMO has better combat and progression from an RPG standpoint, but NMS has a different kind of progression as you unlock new materials and base structures. NMS has streamlined what it needs to in order to be easy to play. Similar layouts to stations make it easy for us to find anything no matter what system we are in. There is no real important/meaty story in NMS, no NPC worth mentioning, no universal threat, etc… but it's a game where you can make your own story and keep things to what you want to do without the hinderance of story. Starfield has the opposite. Multiple storylines, multiple characters and NPCs with a personality and the like and that's fun too.

    They are both fun, both good, and both have a few short falls and IMO could learn from each other. I Like both, but for my money, where NMS is now, I like it more for my own personal gameplay style of "I don't much care for story, and just want to explore, build, relax, and enjoy." I think it would be unfair to say Starfield is terrible, it's the game it wanted to be, whether that's what people expected or not, is up to the people.

    I also want to add one last thought, I love both of these games, but, neither of them is fun to fight in space. They both feel off, there is a third game I play for some of the best space combat I've been a part of, and that's Everspace 2. If you could combine all three of these games somewhow… mmmph… wonderful.

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  6. Yes, you absolutely can build a whole customised base on your freighter (including outside areas). You can also purchase frigates and send them out on expeditions.

    Oh, and if you think that galaxy map was big, I can't wait until you find out it is 1 of 10 such galaxies.

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  7. Great video as always. Getting tired of watching your videos and you inspire me to download a game to revisit it, or to try a new game altogether. I am only have so much time man! lol. Anyways, I made a comment the other day about NMS that I felt like that game was extremely broad, but didn't feel as deep. I was recently talking to a friend about this and he said I only feel that way because its not an RPG and I like RPG's. Well, he hit the nail on the head and I had never thought about that aspect of myself and comparing other games to RPG type games, and then saying there is no depth. So yeah, now after watching your videos, I'm going to redownload NMS and just enjoy it, not subconsciously comparing to an RPG type game.

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  8. NMS is awesome because you can just do whatever. It can be kind of overwhelming or disorienting if you're trying to find "the game," but if you just pick a path it's endless fun and then you have all the other paths if you burn out on what you're doing. Starfield is a much better "game," but it needs a lot of work in various areas to bring it into its rightful place. Hopefully that will happen because I do really like it. I'll probably pick it back up when Shattered Skies drops and give it another shot.

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  9. One very important detail. I have no doubt BGS would have wanted seamless planetary landings, full planetary traversal etc… In fact they even spoke with Chris Roberts about this. At the end of the day, they made a business decision not to pursue this because the amount of time researching and developing this would have been too much. Starfield would have taken probably 5 more years to develop just to try to get this to work. BGS wants to do more games like elders scrolls, fallout etc.. They have realize they are taking alot of time making games, it is now they are considering to have multiple division running in parallel do develop games, meaning TES 6 and Fallout 5 at the same time.

    Perhaps they can update Starfield and eventually release this, perhaps not seamless planetary landing, but revamping some other systems to make it better and more cohesive. The amount of menus I have to go through just to land on a planet in Starfield is just nuts. A realistic expectation is for them to relook this and introduce some in game/ship mechanic to do so. They did state they planned on this game living for at least 10 years, we will have to wait and see what that means.

    But all have to realize, these are different games targeting different things using different engines.

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  10. There’s no competition. I’ll play Starfield all day every day and not even think about no mans sky. No man’s sky had eight years to finally get things right and Starfield in my eyes has already surpassed it. Flying planet to planet is so fucking boring and I’m so glad God Howard didn’t implement that boring mechanic into Starfield.

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  11. NMS does ship flying and exploration better. Starfield does gun play and FPS combat better. The amount of menu time in Starfield is what makes the game frustrating to play. The fact you have to interact with the menu for basic things. NMS is more fun for me.

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  12. Your observations are pretty spot on. I've played NMS since the 2016 launch on and off and the biggest issue for me is that none of the universe has any meaning behind it. It's all very shallow. For example take the fleets jumping into systems. Why do they do that? It's nothing more than giving the player someone cool to look at or to give the player a combat mission. They aren't there to collect resources. They aren't there to colonize a system. They aren't even there to explore the planet below.

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  13. Starfield does ship building way better than nms and nms does base building way better than SF. They're both great games that have their individual strengths and weaknesses.

    That being said you have lucked upon a dissonant planet at the beginning and if you take advantage of it, you could be swimming in units like Uncle Scrooge in his money bin.

    1. Land on the planet and use your visor to scan for Dissonance Resonators. Destroying these will give you either an Inverted Mirror (which you will need later) or an Echo Locater (less common drop but it's what you need to set this up).

    2. Once you've found an Echo Locater, activate it from within your inventory and it will scan the planet for a Harmonic Interface. Now fly to the quest marker and it should look like an old, abandoned campsite.

    3. Drop a Base Computer and claim the site.

    4. Solve the puzzle on the Harmonic Interface. You'll be given three simple math problems that have a solution of 1 through 16. These are the glyph numbers you need to unlock the Interface. (Don't forget to pick up the free multi-tool available at these camps as well)

    5. Once the Interface is unlocked, you'll have the option to scan the planet for Dissonance Spikes which will mark crashed sentinel ships.

    6. Profit.

    In my experience, there is no limit on the number of times you can scan for salvage sites and even C-class sentinel ships are worth 8-15 million units when scrapped with B and A class going into the 20-30 million range. I'm not going to get into how to repair the ships as every resource you need to do so is readily available on the same planet.

    Edit: Couple of quick tips:

    1. Once you've claimed a sentinel ship you can dismantle its weapon and get your Inverted Miror back to use on the next one.

    2. Only sell salvaged components to other pilots that land at space stations and trading posts to avoid crashing the local economy.

    Hope this helps anyone new to the game. 🖖

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  14. Frigates can be recruited and sent on independent missions. You also have up to four positions for squad members that assist you in combat. Those squad members are recruited from the NPC's, landing their ships on space stations and trade posts.

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  15. I love both games.
    Starfield is an rpg set in space, No Man's Sky is more of an exploration/sandbox game.

    It's like comparing Skyrim with Minecraft or something, to me Starfield and NMS are totally different games, they're just both set in space.

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  16. well, I think you should play more NM's. You are only scratching he surface right now. Even if you make the whole storyline, which is about 12 hours maybie, you will be at 10% of what the game has to offer in terms of gameplay mecanics. Got 700 hours here on may main save, and I am still discovering new stuff everyday. Sure its looking like a craft building sand box explo sim. But its more, the only limit is your imagination. Fact is it's a loop game using procedural technology, and its justified by the plot. Your not totally right about the NM's, saying that's is not an RPG. You can be a farmer, a space pirate, a ship hunter, a scientist .. you can be whatever you want depending your mood and your imagination and the game allows it.

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  17. 10:52 I can tell there is a rare exotic ship landing on the station. Pay attention, the landing sound of those ships is really different. Some of the best ships in the game, Sclass by default. You see, that's an example of what you have to learn about NM's. The game keeps its secrets and he just helps you for the first 2 hours. There is a ton of hidden features to discover. That why NM's has the best community ever. We like to share, because the game is too big for us 🙂

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  18. Made a mistake of playing NMS a few hours before Starfield was launched. While I did had fun playing Starfield, I cant really stop comparing the two games and kept asking why cant Starfield do this?

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  19. 15:10 yes its a technical limit of 18 quintillions of systems. For a human scale, yeah , its close to infinite. That galaxy's name is Euclid, it would take 100 years to 8 billions of gamers to discover every system on it. But that's not the end, that the starting galaxy for each new player. Reach the center of Euclid, and you can jump to another galaxy. ( with a maxed out Hyperdrive it can takes months, but you can use blackholes to jump further away ) Yep, there is 256 galaxies like that, well , … not like that, each galaxies spawns different kind of system. Euclid is balanced , Heinsentam has a better drop of paradise planets with moon for example, and other ones have a high spawn of dead planets. 80% of NM's players are on Euclid, and they don't even know what is going on 🙂

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  20. I know you’re still early in your play through on NMS and building bases on planets is really fun sometimes but you can absolutely build a base on your freighter. You can fully decorate and design it just like your planetary bases but it’s better because you don’t have to worry about teleporting back to a certain base, you can simply call in your freighter. If you’re in space and it says your freighter is too far away just land on a planet and you can summon it right above you and bypass the “distance”

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  21. My freighter in no man sky is many things, its my home, the command station of my entite fleet, the home of all my crew, the store house of my thousand of materials, my system scanner, the exocraft garage, the home of all my base staff, and the garden of my many many plants. Not to meantion the massive bass built on it gives me and excellent view of space, and gives me the great advantages of a mobile base tbat has far greater jump range than any starship that can have with well of 3000 Light years per jump! As well as long as i summon my freighter (A Venator Resurgent Capital class AkA Star destroyer from starwars) in the system im in, i can summon my exocrafts anywhere in the universe. So yeah, love my home in the sky, its the reason i dont mind to much about yhe smaller ship customization, even though we have that now, and one final thing, if you have combat ships in your fleet,and you get attacked by pirates while in the same star system, one will jump too you and send out a squad of fighters to help you!

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  22. This was a solid comparison between the two games. As someone who has been playing NMS since 2018, I can confirm that this game has had amazing potential all along. There is so much depth that may be initially hidden or unnoticed, but will become more apparent as you progress.

    About the combat: since you are still so early into the game, get ready for much more challenging encounters. Those fugitives you fought in space were real pushovers, believe me. Eventually, you will engage in freighter defense battles, as well as taking on Pirate Dreadnoughts, in order to save besieged civillian fleets.

    If you're daring enough, you can get your wanted level with the Sentinels (those hovering drones that you see scanning plants and minerals) high enough, and can fight them in waves on planetary surfaces, and in space. If you choose the latter, be ready for a tough fight against a Sentinel capital ship – it's a real laser show!

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