Starfield – ALL ENDINGS (Good Ending, Bad Ending, & True Ending)



Starfield endings

0:00 True Ending (Don’t Side with Hunter or The Emissary)
14:40 Walk Away from the Unity Ending
16:44 Bad Ending (What Happens if You Side with Hunter)
26:25 Good Ending (What Happens if You Side with The Emissary)

#bethesda #starfield #gaming

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39 thoughts on “Starfield – ALL ENDINGS (Good Ending, Bad Ending, & True Ending)”

  1. I just finished this today, amazing game. I kinda wish there was a secret path you could take to not become Starborn and stay behind with whoever you romanced, would have been cool to have the option. Kinda a sad ending that everyone forgets the past except for you and you gotta leave everyone in your OG universe behind lol

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  2. they should have added a ending when you return, kinda something about you letting the unity open or something, or endings like in the dlc for fallout 3 where you send a companion to be starborn

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  3. Well, thx for info. Seems like i will stay in current universe. About endings they kinda MEHH. Your Current battleship is much better that than unige ship in every way especially in terms of utility if you spend enough time in the game. Actual game is ok thought.

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  4. Sooooooooooooooooo who made the artifacts then lol, doesn't seem to answer that other than power hungry dude trying to collect them all and another dude who pursues being a peace keeper

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  5. The coolest factor of these endings is that when you become a Starborn, you truly become no better than The Hunter. Because the whole premise of NG+ is to play the game through a different lens, doing other quests, making more evil decisions, etc. So after NG+ 10 when you obtain The Hunters armor.. it makes so much sense.

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  6. "In the wrong hands, the power of the Artifacts can make anyone a tyrant." – Everything wrong with modern writing, expressed in a single sentence. Try to make sense of the statement without having a stroke.

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