Star Citizen 4.0: Will Jump Points Be Overwhelmed By Griefers



Recently several folks have expressed worries that the Pyro Jump Point in 4.0 will be ruined by griefer players. I analyze these worries and talk about how there are simple responses that CIG can make to them.

0:00 Introduction
0:14 The source of the worries
0:37 My attitude about PvP
1:25 What Piracy is and is not
219 No Half Measures
2:40 How the Lore of Jump Points allows it
3:39 Blocking griefing
4:29 Exit Camping
5:48 Will they try?
6:11 4.0 When?
7:06 Give-Away

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36 thoughts on “Star Citizen 4.0: Will Jump Points Be Overwhelmed By Griefers”

  1. @1:47 Do you think it's intended that we can shoot ships around LEO stations and even inside hangars?
    I habitually shark players around LEO stations and I've posted about it on Spectrum for over a year, the IC reports never get confirmed and CIG has never made a statement about it.

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  2. Ive already figured out what ill be doing when going into pyro.. first things first.. work out WHEN I'm in pyro while in the tunnel.. then exit through the side of the tunnel.
    Might have to deal with repairs but.. no sharks.

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  3. I'd like to see griefers (sharks) that are not supposed to be near the jump gate either take substantial damage from security turrets, or get yeeted away, but preferably both.

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  4. The only griefing I have encountered so far are people blowing up my ship while I am on a delivery contract. Hate having to log out and log back in which results in my contract being abandoned too. A few people have shot at my ship in space but it is pretty easy to jump somewhere else while moving. Just needs some kind of future workaround for those doing delivery contracts and get stranded off planet from someone else blowing up their ship, maybe a taxi service that flies to the nearest landing pad/hangar would be nice lol

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  5. Still does nothing to stop ramming. A few times when spooling up to jump, if I donโ€™t see anyone around I stay stationary waiting to jump and get rammed. You literally can't trust anyone to not ram you when you try to jump. You better have your jump set and ready to spool the instant you leave a hangar and stay moving as fast as possible the entire time.

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  6. A lot of the videos out there from the PvP sharks have been saying that CIG needs to start to think about how to address this now. It's not just about griefing, it's about making sure SC doesn't end up being quite as bad as Eve.

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  7. I find it rather amusing how the video presumes, quite falsely, CIGs stance on player behaviors. It goes to great lengths explaining how CIG should handle annoying players, and compares murder-hoboing to equivalent to pad-ramming, which CIG can (and should) crush. You are absolutely right, if CIG wants to crush the behavior they totally can. And, if they don't….I look forward to people like the poster accepting this is CIGs vision, given CIG has made clear pad ramming IS griefing, and murder-hoboing….not. No? People will continue to whine about "griefers"? Sounds about right.

    As usual confirmation bias reigns. When CIG says something that aligns with a players vision, it is trumpeted as the end-all be all. Then, when they say something very different…it is just swept under the rug and people make up their own narrative instead.

    Before Master modes, there was a group the complained the flight model was too hard, and needed to change ::cough::. Now that Master modes nerfed it, the same people are like, "This is the way it is, and going to be, so shut up and get ust to it!" I have no doubt if the flight model changes again to allow more skill expression, the same people will, suddenly, be complaining that it needs to change. Amazing how that works.

    That said, to be clear, I fully recognize the poster is just voicing his opinion, has every right to do so, and it is the voicing of just those types of opinions that makes the community vibrant. Just voicing mine as well, namely….I don't like when people like to draw lines in the sand around what player behaviors are acceptable. CIG has done that already. There are viable reasons murder hoboing can be a thing, not that I engage it in often myself.

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  8. I think at first you might have some griefers (SHARKS), but with the size of the play areas, the very safe areas, hopefully the law AI system working well and such. Otherwise griefers I believe will get bored and grief on another game.

    Except for some stage events similar to the Daymar Rally, there have been a few instances of problems but nothing major. Those events take place at a known time and known location which makes it much much easier to disrupt things instead of some random dynamic event.

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  9. "If there were no sharks in the water, we would all just be swimming."

    Clever, but uninformed. There are options that make PVP completely elective, but still fosters open world PVP and piracy, even GANKING for those that want it. Believe it or not, every open world MMO with PVP deals with griefers. Every one of their dev teams think this time, THEY know how to build an in-universe solution that will stop the griefing. And EVERYTIME, they're never successful. Griefing always ends up being a problem problem if you leave it up to in-game penalties, like how currently in SC, people just do their ganking, trolling, and griefing just before logging off for the night, then surrender to prison so that time is spent while sleeping and they wake up having suffered zero penalties for ruining the gameplay experience and time of others.The ONLY games I've ever seen solve this issue successfully, are games that put in a hard opt-in/out pvp flagging option. Where-in, those that have flagged themselves for PVP get a percentage bonus to all progress they mKe during the time while they are flagged. New World has its problems, but that is one thing they did that was perfect. If you were flagged for PVP, you could kill other players that were flagged anywhere in the open world, and you'd be able to loot them for money/gear, etc. And to encourage people doing PVE content like mining, or questing, etc. to do so while flagged for PVP, they get a bonus to quest rewards, resources mined, materials created, and the experience progress made from any of the PVE activities done while flagged. It's nearly perfect. The ones that want to pirate people and PVP get to do so against others that want to potentially PVP or just think the bonus is worth the risk of being flagged. And those that don't want to deal with aggressive other players, or are just trying to make a little progress peacefully in the limited time they might have at that moment, are also able to play the way they want, albeit at a slower progression rate than the successful PVPers. Fallout 76 also took an effective approach: kill a person un provoked, you get a wanted bounty on you. Enough of those, it points you out on the map for everyone to come kill you for a nice payment and zero crime. But an essential part of it, is the mechanic where an attacker has a GIGANTIC penalty to the damage they can do to another player, UNTIL that player attacks them back. Once they've done that, both players do normal damage, but the attacker is the only one who gets any crime stats, etc. So effectively it's nearly impossible to gank someone that doesn't also feel like PVPing.

    You don't HAVE TO including involuntary ganking and griefing just to include risk for people that don't want to deal with other players, you just transform that risk into being caused by NPCs. And you can still have a vibrant piracy community and pvp content without including imposing YOUR preferred method of play at any given moment over someone else's

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  10. I can see a certain group of people taking pleasure in deliberately stopping players from entering jump points. I always thought dropping shields on Nav mode was a stupid idea too. Sharks will be sharks or to quote Amos Burton "Thing about civilisation, it's what keep people civil. You get rid of one, you can't count on the other." Until we get a rapid and deadly NPC response to blocking the jump points, it will be the churn. I don't mind the PvP and even swapped out my trading ships for a combat vessels now. But it would be nice to just fly.

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  11. I wouldn't refer to them as sharks… The animals arent hunting for fun but for survival. Cockroaches though… scatter around, fleeing into the darkness as soon as light breaks into their homes… way more fitting

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  12. I can't speak for everyone, but I prefer not to swim in shark-infested water. I feel much the same way about playing games that tolerate griefers. I have about as much respect and patience for virtual psychopaths and sociopaths as I do for real life ones… which is to say, none-at-all.

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