Let’s talk about the Sons of Russ in Warhammer 40K 10th edition and what they can do on the table…
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0:00 Intro
0:27 Space Wolves in 10th
2:37 Oath of Moment
3:30 Champions of Russ
4:45 Sagas
9:02 Stratagems
13:25 Enhancements
16:05 Datasheets
16:27 Infantry and Cavalry
27:56 Dreadnoughts
31:36 Flyers
33:37 Infantry Characters
44:28 Thunderwolf Characters
48:54 Other Space Marine Units
50:54 Stormlance Task Force + Other Detachments
54:14 Army List
56:49 Outro
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Isn’t Ragnar hugely underpowered for his role in lore??
Jesus dude, I sit down for lunch, bam, new video to watch. Sit down for dinner, bam, new video to watch. Are you getting enough rest?
I've personally been building around the space wolves dreads. Having access to the space marine detachments really helped with that.
Canis Wolfborn CAN technically be paired with another character, while leading Fenrisian Wolves the Cyberwolf can be added
CORRECTIONS:
– Wolf scouts do get 2W now, seems I had the old datasheet there. Still at 30pts above basic scouts not worth it though.
– Apparently the drop pod in the list is run empty for screening and objectives.
Getting every TWC model into combat with their base size can be such a headache. Truly wish they had oval bases.
I’ve been running Swolves with the Ironstorm detachment. Having a Techmarine sit on Bjorn the Fell Handed with the enhancement that blanks damage once per battle round makes him feel invincible at times.
I keep getting murdered by the thunderwolf cavalry using that mounted detachment
Still no mention of Wolf Priests(the chaplain/apothecary hybrid we got)?
Sigh… only Ulrik is mentioned.
Ulrik leading 15 blood claws has been great in every game I've played so far. Opponents always seem to underestimate them (at least the first time). So far in 10th they have killed a Redemptor, a Warboss and full retinue of Nobz, a chaos Knight and the icing on the cake, Magnus himself.
Having 60 attacks on the charge with full re-rolls against a target is nuts. It's even funnier if you use Honour the Chapter (gladius strat) to give them +1 to wound and an extra – 1AP.
Thanks for making this video. I've been long awaiting this one and got excited earlier this week when you revealed it is on your short term to-do list 😀
And to add to the topic, we don't really need a "free" saga for turn one to help us out, we need the option to have more than just one completed per game turn. Even if we could achieve one per player turn (deep strike to take over an unguarded home objective in enemy turn, almost dying to shooting/overwatch/fight in either turn) would be a great help.
Thanks for this Space wolves and blood angels are the two divergent chapters I am considering collecting.
each enhancement has been designed to help achieving each of the sagas
I'm starting to suspect that GW have made the Divergent chapter Detachment Rules less useful that the Codex Compliant ones to subtly imply Guilliman was right with his Codex Astartes. Which i don't appreciate.
Some of my own experiences playing Wolves in 10th:
-Deeds Worthy of Sagas is a fun rule, and I enjoy building around it, but it needs to be end of Turn rather than end of Round. Currently it just punishes you for going first.
-Saga of the Warrior Born can be done Round 1 somewhat reliably by a Thunderwolf Lord w/ Relic Blade (and Frost Blade), but if they fail you don't have an Army Rule till Round 3.
-Saga of the Bear is strong, but forcing it requires you to bring Bjorn or Murderfang, or bring 4-5 wound characters with plasma pistols and try to self destruct them.
-Saga of the Beastslayer feels kinda bad since, as far as I can tell, the Character HIMSELF has to get the killing blow, not his bodyguard unit (am I doing that right?) Also Lethal Hits is a bit of an Anti-Synergy with Thunder Hammers.
-Saga of Majesty may as well not exist, I've gotten it like 3 times in 20 or so games, and it only actually mattered once. (allowed a Wulfen Dread to contest an objective)
-Having multiple precision units (Frost Weapon, Judiciar, Stratagem) can really allow mobile squads to pick off multiple characters a round and quickly wash over a now unbuffed army.
-Wolf Guard w/ Combi Weapons led by a Librarian still get a 4+ Invul, and get good damage as they hit with Combi on 3+. While not cheap, a full squad in a Rhino have the potential to shred tougher Elite Infantry.
-Ideally speaking, I would want to see a SW codex make Deeds Worthy of Sagas the Army Rule instead of Oath of Moment. This way our detachments could allow us to change what the base Sagas do and how we get them, such as a detachment that allows Dreadnoughts to complete Sagas like characters.
-GW please allow us to keep our 15 man Assault/Jump squads when the codex inevitably squats all the firstborn units. This is one of my favorite things about the army and you've already taken away so much flavor the last few editions.
gw did reaaaally fk up the firstborn-primaris shift
Loving all the space wolf love in the comments! I started playing them back in '98 or '99 and just came back to them last year after 20+ years away from the hobby. Have had a lot of fun building a new force with my adult money to go alongside my retro models!
Can you please do a Chaos Daemons video? I have been waiting for you to do a dedicated video on them since 10th was released.
I hope he eventually get a codex where the single weapon Primaris units are rounded into Space Wolves specific ones, like Grey Hunters in Tacticus armour, Long Fangs in Gravis armour etc. Kind of like the death watch
@auspextactics is it possible to run Canis + cyberwolf in a unit of fenrisian wolves?
Also, we need new – primaris – leaders like lLs or Captains to be able to lead firstborn troops, and vica versa. It's nice to have the option of a termi pack leader for cheap, but it just can't attach to any of my primaris infantry….
Very slight correction, but Ragnar also gets +2 Strength on the charge in addition to the extra attacks! Bro is a one man blender.
I came second just before christmas in a 16 person tournament, won all my games and lost on points to eldar playing fixed objectives. New detachments is really good.
I enjoy running my Wolf Guard Terminators with Power Fists and Chain Fists. It allows them to flex into multiple targets. Stormlance has been a breath of fresh air for the wolves as the Champions of Russ detachment forces melee to slow down to attacking with individual models until a target is softened up enough for the character to finish them off to pop the Deed. I've found it fun running a Dread-knot list using the Ironstorm Detachment and stacking multiple Redemptors next to Bjorn / Murderfang (or some brutalis) for a knot of dreads (hah get it?) running up the middle supported by 3x Iron priests with each aura upgrade. I'm hoping for a point reduction to the Stormfang in the future though as its a fun unit to run.
Basically, for Space Wolves to receive their special rules all they have to do; a character has to take the enemy HQ, kill a character at that HQ, survive with a wound left and maybe get a monster or vehicle. lol. Luckly as a newish Space Wolf player I do love a challenge especially if its Thousand Sons you are fighting.