Sons of Behemat Preview | Allegiance Abilities | Warscroll Changes | Points |



In this video I preview the new Sons of Behemat 2022 battletome and will focus on allegiance abilities, enhancements, sub-allegiance tribes grand strategies, battle tactics, point changes, core battalions and key warscroll changes.

This battletome was provided to me by Games Workshop at no cost in advance of instore release. Iโ€™m under no obligation to do a review or will Games Workshop have any control of whatโ€™s in this video.

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TIMESTAMP
00:00:00 โ€“ Sons of Behemat Battletome Introduction
00:00:33 โ€“ Allegiance Abilities
00:03:59 โ€“ Command Traits
00:05:02 โ€“ Artefacts of Power
00:06:45 โ€“ Taker Tribe
00:09:32 โ€“ Breaker Tribe
00:12:32 โ€“ Stomper Tribe
00:14:55 โ€“ Smasher Tribe
00:17:55 โ€“ Grand Strategies, Battle Tactics & Battalions
00:21:09 โ€“ King Brodd
00:25:44 โ€“ Beast-Smasher Mega Gargant
00:27:31 โ€“ Kraken-Eater Mega Gargant
00:29:06 โ€“ Warstomper Mega-Gargant
00:29:44 โ€“ Gatebreaker Mega-Gargant
00:30:26 โ€“ Mancrusher & Mancrusher Mob
00:32:00 โ€“ Mercenary Mega-Gargants
00:33:51 โ€“ Points
00:34:47 โ€“ Closing Thoughts
00:37:00 โ€“ Patronage Thank You

โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€”-
MUSIC CREDIT
* Mechanolith by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4031-mechanolith License: https://filmmusic.io/standard-license1
* Leaving Home by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/4708-leaving-home License: https://filmmusic.io/standard-license

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21 thoughts on “Sons of Behemat Preview | Allegiance Abilities | Warscroll Changes | Points |”

  1. Iโ€™m sad to see the rend decrease on the death grip. It seems in general that more armies are getting higher rend attacks. Having only one rend -3 attack is going to make our giants less scary.

    Reply
  2. Fantastic as usual. Really enjoyed the breakdown. Iโ€™m most excited about stomper and taker tribes but absolutely have to make king Brodd fit in the army.

    Maybe
    Brodd
    Stomper
    Gate breaker/ beast guy
    Mancrusher mob

    Reply
  3. Brod + Warstomper + 2×3 Mobs?

    2000p on the nose, that looks fun as heck. 12 rocks from both units can actually solve things like Longstrikes or pick off some Varanguard before they can pick off your gargs

    Reply
  4. Really sad Warstompers didnโ€™t get the rule on the club that Krondys and Kharazai have, just make them smack the number of attack as models, why limit at ten? They are gargants and still hit way to weak!

    Reply
  5. A new type of giant, between the mega and crusher in size would have been really nice. Maybe a multi kit wizard/ranged. Also, need to drop the points down of the bonegrinder. 535 is stupid.

    Reply
  6. Goonhammer review seemed to keep taking jabs at mancrushers, suggesting they still think they are trash. Thoughts? Seen a lot of people getting hyped about them in these early review videos, so it was pretty contrasted.

    Reply
  7. Earth-shaking roar not being considered a Battleshock related test is BS.
    It completely removes a dimension on countering (such as certain aura abilities by choosing specific heroes).
    And it's not like there is widespread immunity to Monstrous Rampages anymore. (A specific Stormcast stormhost can…. And I think that's it in the entire game at the moment, unless you use the Thondia battlepack)

    Reply

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