Sonic Superstars is a Hot Mess – RadicalSoda



Eleven new levels with some neat ideas and a hundred bugs.

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37 thoughts on “Sonic Superstars is a Hot Mess – RadicalSoda”

  1. And yet it keeps getting 7's and 8's from reviews.. This proves even further that reviews are irrelevant and don't prove the ''quality'' of a product at all.
    So glad I skipped out on this mess of a game.

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  2. Sonic wanted to catch back up to 2d mario…. they explicitly mentioned it in marketting material… so the comparison between superstars and wonder is fair game… but it's not flattering. not even a little.

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  3. I like how each Emerald has it's own unique power, I feel like that's a really cool idea, but the fact that Super is still delegated to Sonic (and this new Trip character) is a damn shame. They had some cool ideas, but I feel that they fell short.

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  4. I love the game, and I still haven't found any glitches (I am playin the switch version). One of my favorite Sonic games so far (I've been a fan since the Master System days).

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  5. I don't know why SEGA is obsessed with shooting itself in the face when it comes to Sonic. The only reason HeadCannon didn't make more original levels was because SEGA demanded Mania be mostly a callback game. Sonic would be rivaling Mario if SEGA was half a competent as Nintendo.

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