Sonic Frontiers LIVE – Islands 1 & 2



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15 thoughts on “Sonic Frontiers LIVE – Islands 1 & 2”

  1. I was here for the beginning cause I played the first hour of the game last night thanks to me preorder. Who knows maybe the metal virus was a hint of what the game play was going to be in this game.

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  2. It's good that you can just avoid the cyberspace levels if you don't like them. Player choice is important. Though I do hope that Sonic team does a better job with action stages going forward if they stick with the open zone thing. Which I hope they do. And this is just my opinion but, I kinda wish the model they used looked more like movie Sonic to kinda match the style of the environment more.

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  3. I would say that the original inhabitants of the island were the inspiration for chaos. Since they were the very race that had created the chaos emeralds the chaos emeralds kept a possible genetic profile that when chaos was originally transformed from a chao, he took the shape of the creator species of the emeralds, and by that point any connections between starfall islands, and angel island had already been lost in history.

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  4. One of my few nit-picky complaints with the game is simply the names of everything are really dumb.
    Feels like they just used placeholder names for most enemies. Like, they have this intricate world with crazy details pertaining to the culture of the ancients, but then they named their gigantic boss robot 'Giganto'. Come on…

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