Silica Sundays LIVE



Welcome to Silica, and Welcome to Silica Sundays, where every Sunday or so I will be live with hosting servers, joining other servers, playing fun games and Observing matches! everyone is welcome to join in on the fun!

Want to support me directly? https://streamlabs.com/lycanmb/tip
all donations go towards improving streams with software, hardware, and paying for electric XD

RTS x FPS x C&C Renegade style game with amazing visuals

The game is out in early access and is available on Steam!!!

I will 100% be playing this a lot more with friends and also in online play in the days/months to come and follow the journey this game takes to full release.

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Music by Scott Buckley – www.scottbuckley.com.au. This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/b… or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA

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6 thoughts on “Silica Sundays LIVE”

  1. Feedback / Ideas:
    The graphics look cool, the fighting is nice and chaotic at times, especially at night. Buggies are fun, but I think it can all be ramped up a little more. More chaos!

    Gameplay:
    1. too slow
    2. add jetpacks for infantry to increase movement speed
    3. Add a capture the flag objective (or maybe some kind of element like that, like a rich resource site) *future

    Maps:
    4. make the maps smaller or units faster (or both)
    5. more points of interest (e.g. geographical features like valleys, rock, boulders, trees to serve as choke points and/or vantage points)
    6. destructible terrain (like craters from explosions, tunnels would be cool)

    Events:
    7. Sandstorms

    Buildings:
    8. constructable walls (every loves this in RTSs), building them and breaking them is fun

    Units:
    9. sandworms! (get some Tremors action in!)
    10. traps (e.g. landmines, corrosive sacs)
    11. dirt bikes (and when you hit a boulder you bail – will be amusing 🙂

    Economy:
    12. No one likes playing as shrimps or harvesters and they slow the game down, replace them with automatic resource gathering sites (set it and forget it)
    13. high yield but very risky ressource gathering points
    14. slow but steady sources of automatic ressources

    Reply
  2. Just an idea, to ease the building for humans.
    When building is unpractical on certain terrains, we could build surfaces to then support buildings or even ease the harvester movement.

    For instance, kind like in Satisfactory.
    You can build factories on the ground but for a better management and placement, you can also build metal plates to have plain surfaces to build.

    Reply
  3. Dram, if you read comment section, Will you ever stream some work in progress on game or is that technically not allowed/ illegal.

    Edit #1: Dram, replace Silo as expansion buildings and add a new building "Transformer". Looks like a sub-station power station which allows the expansion of the base while making silos only increase capacity as intended. It is also 25 resources cheaper than silo.

    Reply

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