Should WoW & FFXIV Addons be BANNED!? | Asmongold Reacts



Asmongold Reacts to a WoW & FFXIV creator Preach discussing banning MMO Addons. Should Blizzard, Square Enix and other MMORPG developers make addons completely illegal?

Should MMO Addons be BANNED!?
https://www.youtube.com/watch?v=pIZP-P9_5fA
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41 thoughts on “Should WoW & FFXIV Addons be BANNED!? | Asmongold Reacts”

  1. Im against addons that hand hold you, but im also against game mechanics that are atrocious to figure out without having someone tell you or having to spend an hour in a guide video. Some trial and error and practice is all well and good, but if you make the mechanic stupidly obscure its not skill its just fore knowledge. Imagine boss puts a dot on you, the dot says at expiration you explode and deal damage around you, but it does not say to what aoe range if damage lessens if people are as far as possible or the opposite to be bunched together to soak. Intuitive combat is always better.

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  2. I'm end-game progressing player in WoW. We are almost at the point of clearing Mythic Sepulcher. I play Wow because it is after 16 years still a challenging game.

    I understand that DPS meters can create a negative experience for the player who is being declined into the raid because bad parses. On the other hand having bad players who cannot play their class hiding behind disabled dps meters creates a negative experience for players who are trying hard and are carrying the raid team.

    Solution in my opinion is not disabling addons. Not everyone is capable or raiding Mythic. Not everyone is capable of raiding even Heroic. If your logs are showing that you are barely able to play your class, you should spend some time learning it before you apply for a raid that is above your skill level. And I feel like Devs could do a better job of explaining this to the players via some in-game features and making sure that players understand that it is OK not to rush to the end game and maybe spend some weeks raiding normal or even LFR or not doing M+15 the day they got to 60.

    Adding extra game modes would be also great to give more casual players other activities in the game. I really like the direction of Professions in Dragonflight for example. Everybody wants end-game gear (even though they don't need it for the activities they do) so giving you option to craft end-game gear from Professions can give casual players incitive to focus on other aspects of the game instead of trying to get into high M+ or Mythic raids which they are currently not capable of handling.

    This post is not to bash on casual players. Wow needs casual players. But I hate the mentality people have, and actually Asmon mentioned it in the video, that once you get into the game, you have to buy tokens, buy boosts, buy gear etc. You do not have to do any of it. It is proven that fresh players can get into groups, can raid, can do m+ but it takes a little of your time and effort. It is called progressing your character. You cannot go from lvl 59 to Mythic Jailer.

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  3. Nothing i hate more then reinstalling wow and have to deal with downloading addons and weekauras. One thing i really like with FFXIV, Lost Ark and so on is that you just install the game and you are done.

    Never installed a mod for a asian mmorpg and never will.

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  4. I think they should ban them all and to compensate change ability timers and order for bosses and encounters so people aren't doing it from memory. Obviously you're gonna need fresh realms for this with GM's and all sorts of monitoring to root out any cheating babies who missed the point of the entire thing. Addons are a crutch always have been and always will be. Play without them for once and see how good you really are.

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  5. Personally I've always used addons because it became the norm and a required necessity pretty quickly, pretty early in WoW's life. I would however much rather play WoW without addons, especially dungeon & raid addons. Alawys feels like they take the true challenge away from the game.

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  6. I think taking away people's tools to assess why they can't get through a certain boss when it's a DPS issue and blaming DPS counter for it is quite DUMB. You say DPS counters are used as a weapon… but toxic people who want to be toxic will be toxic no matter which tools they have. if there's enough Rdps for the encounter then it shouldn't matter, but I think it's unfair for the rest of the raid members to ignore players who just don't put the effort and get carried by hiding their DPS. It's enough having 1 player who has very extreme low DPS to hold back an entire raid, I think DPS counters are just a necessity in an raid and I doubt anyone will change my mind. If your character is that weak to not be able to withstand criticism in high end content then you should stick to LFR / Easy casual content.

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  7. after spending a year on FFixv doing raids and extreme trials I have to admit… wow addons make the game (and mythic content) too easy. but I don't think they should all be banned. If it artistically changes what the player sees on their screen and does not manipulate the gameplay then it shouldn't be banned.

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  8. the only addon i ever really wanted is the damage meters, you can check what you did on the fights after they are done. Did i do damage to the right targets? did i take alot of failure damage? Did i remember to keep buffs up? During the battle i just want to focus on the battle, i dont want any stupid addon noise everywhere. Back in MOP, i even raided Heroic (now mythic) without boss mods and managed to do it. You dont need addons, you need to PAY ATTENTION. And with declining attention spans in the society, i can see why addons become more and more necessary.

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  9. ever notice the people bitching about addons are the ones who are bad at the game. The Vast majority of them arent even doing content where they are affected by those addons but here we are.

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  10. As somebody that's played both classic and retail WoW, and mained RS with a side of OSRS for decade+.. i wish add-ons were a thing for rs more than they are.. it's severely limiting a game trying to move forward, by not allowing people to be more free with things like UI, storage, notation/tracking/information systems for different things, more than what the company can develop for themselves… there are ways to manage any potentially harmful add-ons that can be implemented as well to maintain game safety, security, and integrity.

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  11. I personally think that timers are fine. Just having a UI saying "Hey, this is coming up in x seconds" is fine. It's when the addons start telling you how to DO the mechanic it's a problem. Like in Sepulcher, I have the Co-tank weak aura just to keep track of how many stacks my other tank has. That's not telling me how to do the mechanic, it just helps me keep track of when I need to do something. Before I used weak auras, I just focus targeted my other tank to do the same thing.

    Information is fine, providing a solution is not.

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  12. I’ve been playing FFXIV for 7-8 years and I can tell you that the community has had a problem with statics denying and even be-raiding people for there ff-logs not being up to their par or standards.

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  13. shit is wild how are we farming this much content on such a pointless topic, if the game developer says you can use addons, use addons, they say you cannot, DONT USE THEM. you can have an opinion on how a game should or shouldn't be ran but at the end of the day the developer is going to cater the game in the direction in which they think is right.

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  14. Nope, do you waste hours identifying terrible players so you can advance in content? Or just use a DPS addon and understand immediately whos terrible.

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  15. "Wow is about skill and mastering your class uhg ! just because I use a quality of life mod that tells me what's going to happen doesn't affect my skill. Besides you should just git gud, My addon telling how much damage you do shows me you're clearly not meant to raid right now, just stick to heroic until you get pre-bis. Even your rotation that I can see with my other addons tells me you don't know how to play your class, won't even bother to download a decurse addon to be more effective. Your gearscore would improve a lot if you were just even trying to learn to play your class using all my QoL mods that play the game for me."

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  16. Maybe if the boss mechanics weren't made to be a stress test gone very wrong then players wouldn't need addon's to counter said mechanics at the same rate that bosses use them. Compare current boss fights to those of the past & you will see the progression into insanity. Bosses went from having 3 mechanics that they do 1 at a time to having 6 mechanics that they do 3 at a time. Hell you have to watch 20 min videos on each boss in a modern raid that comes off more like a collage lecture on game mechanics then a raid boss strategy.

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  17. there are only two reasons for addons:
    1: To help shitters clear content because they can't pay attention to basic mechanics
    2: To do add NEEDED information the developers couldn't be bothered to do (classic expanded character stats, modifying helmets to work with Viera in ffxiv)

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  18. A lot of modern games do a way better job of telegraphing boss abilities than the WoW team. I think addons share a big part of the blame. Why go through the hassle of creating unique animations and clearly defined danger zones if the players know down to the second when those mechanics are going to happen? When I'm playing Lost Ark or FF14 I'm looking at the boss during a boss fight. All the information I need is right where its supposed to be. When I'm playing WoW I'm looking at my DBM timers and Weakauras during a boss fight. All the information is fed through third party timers. The devs themselves have admitted that when they're concerned a fight is too simple they just throw a bunch of swirlies in to try and throw players off. Would that be needed if they didn't have to worry about how many boss mechanics addons would trivialize? Probably not.

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  19. You don't understand. The question is what API the game provides and is more technical in nature. Does it provide information about surrounding NPCs, their health and their current target? Does it provide information about group members? If yes, you have all sorts of tools necessary to do DBM and various WeakAuras functionality. Does it provide information about positions of units? Then you can draw circles on the ground or other visual cues. With all these things addons have all the input they need… and the output is just UI-stuff.

    Preventing these things is a matter of technicalities, and it's more difficult to solve than you think. Unless you want some people to just go after addons specifically based on arbitrary criteria "eh, this gives too much information about things we don't want people to get."

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  20. If the developers could make their own UI and game systems less obtuse and ridiculously difficult to use, many add-ons wouldn't be needed. A bag space organizer and bag/bank/resource (all accounts) manager is damn near necessary and it feels painful not to have one. There's no reason that shouldn't be the default setting. But the combat add-ons or the ones that allow auto-navigation or auto-execution of commands without player input are ones that probably should be banned. Meters are a necessary evil – you can't tell how to improve if you don't have a meter; you just have to be a rational human being and not use meters as the sole manner of judging other players.

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  21. Maybe WoW bosses could be more explicit in what they're about to do and where if you didn't also need an add-on just to zoom out far enough to see them. The default zoom options are terrible.

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  22. Well about WoW addons(meaning those which help you with mechanics etc.,) I think it is clear that they shouldn't be in the game, cause the developers themselves said, that they plan boss mechanics around addons, which is stupid…

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