Sands of Aura – UnrealVR



Device: Meta Quest 2 via CableLink 3kx3k 90hz
Controls: PS5 DualSense
PC: AMD Ryzen 9 7950X + 4090 + 64GB RAM –
Injection: Native Stereo and Skip Draw
UE 4.27.1

Indie ARPG, seems to have some issues with native stereo in the menu, but in the game only a few shaders had issues. So both synched sequential or native stereo could be picked depending on how much they bothered you.

Like other ARPG’s tested the injector could really benefit with a Yaw or Rotation variable for the camera offset. As you have to crane your neck awkwardly if you want a better view sometimes. Not being perpendicular to the horizon it may cause some motion sickness in some people.

Otherwise gameplay and UI menus all working fine.

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1 thought on “Sands of Aura – UnrealVR”

  1. For more news, injector info or all things flat2VR modding head over to the twitter or discord to keep up to date. I will be posting testing footage here as and when I test new games, or older games again with newer builds.

    Flat2VR Twitter:

    https://twitter.com/Flat2VR?s=20

    FLat2VR discord invite link

    flat2VR.com:

    The Injector will be free and open source upon release, but if you want to support Praydog his patreon is below:

    https://patreon.com/praydog?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_fan&utm_content=join_link

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