Rule the Waves 3 – 1890s Germany – 03 – "Special" Combat Tactics



Let’s preview Rule the Waves 3, the upcoming naval wargame from Naval Warfare Simulations (NWS) that is now partnered with Matrix Games (and Slitherine). Join Admiral von Torturpitz as head of the 1890s Imperial German Navy!

► Series playlist:
https://www.youtube.com/playlist?list=PLuXzIAdwiCCygUucb82cvkYL0ps6hVPir

Ship sign-up form:
https://forms.gle/7bj29Y4g76Q1RcrSA

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Get Rule the Waves 3 here:
https://store.steampowered.com/app/2008100/Rule_the_Waves_3/

RULE THE WAVES III

Build Your Navy, from pre-Dreadnoughts to Aircraft Carriers and Missile Cruisers!

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. It will place you in the role of ‘Grand Admiral’ of a navy from the time when steam and iron dominated warship design up to the missile age.

Rule the Waves III will let you design and build the ships of your navy, and lead them into battle when war erupts. You will guide your navy’s deployment, construction and operations during a period of great technological innovation and political tensions. While the game derives much of its technology and events from ‘actual’ history, you will find that you forge your own new history each and every time you play!

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Tortuga’s Discord ► https://discord.gg/ZqP5nU4
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46 thoughts on “Rule the Waves 3 – 1890s Germany – 03 – "Special" Combat Tactics”

  1. Also, another comment to please the algorithm gods, and to ask that at 34:50 – Which one battle are you referring to? Coronel? Falkland Islands? 1st or 2nd Battle of Heligoland Bight? Perhaps Dogger Bank? Hmmm… Can't seem to think of any others, at least none that Jutland out to me–

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  2. I wouldn't want to be the poor officer who has to tell von Tortupitz that the Battleships are nothing but French CL's.
    Officer: Admiral von Tortupitz the French Light Cruisers are on par as our battleships!

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  3. Given your past issues with using the spacebar expecting it to move just one minute why don't you shift to another key or button push which will explicitly move the battle one additional minute? It might be habitual to use spacebar, but it also seems to be an issue often enough it would be worth learning an alternate procedure.

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  4. Admiral,
    We are need more capital ships. As your senior advisor from the Kriegsmarine, I recommended commissioning several heavy tonnage battleships immediately.
    Also, we have a request from one of our subsidizers, name one of the new class of battleships to Fluch von Frankreich.

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  5. Hopefully you do go to the missile age I really want to see what can be created with small missile ships. Maybe anti-ship missile corvettes with like 2 missiles a piece?

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  6. If we go after what the Kaiserliche Marine did and tried to do in WWI raids on the enemy coast to lure out portions of the enemy fleet (here the Marine National, history the Royal Navy) are a thing that happend. Think of operations like the raid on Scarborough, Hartlepool and Whitby for example. However not every raid resulted in a battle between the Fleets due to various circumstances like bad wether, fear of having to deal with the entire Grand Fleet instead of a portion of it and others.

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  7. Yes! Love the series. It was TortugaPower who introduced me to RTW originally, and I learned a lot about the game, from the older series. Great content. This is bread and butter to me 🙂

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  8. An epic engagement, we could call it the Battle of Jutland or something. I mean, it happened west of Jutland and nothing of note has happened there before 😛

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  9. Excerpt from Naval Battles of the Second Franco-Prussian War
    By Hans Melling – Year 19XX

    ". . . It is quite apparent that in the earliest battles conducted, from the French Coast to the High Seas, the Early German Navy had a singular goal in mind, from what can be described as simplistically as Victory through Audacity. Although it is important to note these battles ended either indecisively, or with a narrow success- it is more important that one looks at the how rather than the why for these battles.

    Firstly, the Raid on Calais – Supposedly a defeat, however, this view is entirely misconstruing the very important factors that lay in the battle itself.

    Expectedly, the surprise was one factor- No one Anticipated a small German squadron to try and raid, especially not within the second day of the war itself (the War started officially on the 3rd, and this battle is on the 5th). This, in turn, had French Squadrons unprepared and disorganized, despite their supposed superiority in numbers and theoretically greater quality. But this too had its consequences – overconfidence from the Kapitän zur See of the Lead Ship of the First Battleship Squadron Brandenburg- Krumhaar. The relative size, armament and numbers of the Coastal Defence Ships to the handful of cruisers sortieing from the Port in Calais had led him to underestimate the well-drilled French Protected Cruisers. Especially a Lalande-Class cruiser "Lavoisier".

    In a single small engagement; A gun and rudder jammed, the Lead ship of her class, the Brandenburg and her sister ship, the Weissenburg somehow penetrated and taking minor flooding, and the opposing Cruiser only took approximately medium levels of damage; It is no coincidence this engagement cemented the need for more capable battleships beyond the existing Coastal Defence Ships of the current Kaiserlichemarine. That being said, the cruisers acquainted themselves well with the combat of the time, and the maneuvers, communications, and flexibility in tactics being conducted in good order lead to the preservation of the force to fight in future battles.

    Secondly, the minor engagement in the North Sea- first of what would seem to be many – only a handful of weeks until Christmas, this battle would also be a first for the Young Kaiserlichemarine. Among others, it represented perhaps the first torpedo attacks on an Enemy Ship in a real naval battle (Although, perhaps only in Europe proper, with a few exceptions).

    But many pitfalls await young, inexperienced Historians looking into this subject for the first time, taunting a tendency to deride the so-called "Night Ride of the Cruisers" as ineffective, costly, and an ill-advised idea – However, there is no need to worry, as I shall dispel many a myth. Firstly, one has to consider the technology of the Torpedoes and their effectiveness, during their time of production. For the time, these were the best the Kaiserlichemarine and the Marine Nationale, could offer.

    Furthermore, one also has to consider the time – the conditions of the battle, and the weather. It is, was, known as the "Night ride" for a reason- and despite its theoretical ineffectiveness it still enacted its main purpose, which was to distract the main force from attacking the slower Coastal Battleships, and the main force. In this, they performed beautifully. Furthermore, their actions also inspired Kapitän zur See of the Armoured Cruiser Freya- Buddecke- of the Cruiser Division to turn back to assist the small cruisers in the fight.

    Moreover, despite the wild uselessness of the early torpedoes, they still packed quite the explosive charge- but much more deadly was the psychological factor it dealt – both on the enemy and on its captains. It gave quite the wrong confidence to the cruisers- emphasizing a "Fortune Favours the Bold" attitude, Victory to the Bold- but also dealt a significant blow to the enemy formation, panicking them. Had they decided to not launch torpedoes, the Armoured cruisers and the protected cruisers may not have been able to exploit its weakness . . . On more unfortunate things, a one-in-a-million collision took place, between the cruisers Hamburg and the Isly- of the Surcouf class. Grimly speaking, it was a rather fair trade- the hit allowed the Heavier cruisers to catch up and pound the smaller cruiser relatively easily – and hammered the point home that the Kaiserlichemarine desperately needed better torpedoes.

    But carrying onwards, these small battles, indecisive or victory, bought vital time for the new generation of Germany's newest cruisers- the "Volgalands" and "Schildkrötes " classes awaited their own tests on the High Seas . . ."

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  10. I just googled the shipname dupetit as I thought it was a form of the word "small". Google translate gives the translation "ass". Hehe (about your first battle in the channel against france)

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  11. I believe the demand to sink two ships isn't too bad when because you're outnumbered. You need to sink some of their shipping by poking at them with all you have, while outmaneuvering to safety as far as possible. Sticking at home takes the fight to you instead of neutral/their waters.

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  12. As an indie game dev who struggle to keep realism/graphics/interface working together I find amazing that most game dev teams that get far on realism cannot fix an interface! Amazing game, not complaining, but it look so much like the meme of the horse drawing: a perfect drawn horse and the interface part show only to say "horse here".

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  13. Yeah, if only they added a system to influence the strategy. Like, even a scale of aggressiveness would be good. The better scenario would be a scale of aggressiveness (like one to five, or something like that) and a doctrine to choose every time you go to war. It probably wouldn't be hard to implement, but I guess the hard part would be coding the AI to choose wisely which doctrine and level of aggressiveness for each war.

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  14. Maybe after this campaign, you could take a look at China. It ought to be a challenging run
    Edit: Also, if the units in the battle aren't labeled as "AI controlled" I don't think it matters if they're listed as a screen, core, independent, etc

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  15. Another great episode. Now that you've unlocked the "light forces and torpedo warfare" category, here's hoping you actually develop and build a bunch of torpedo-boats. Then you'll have some DDs to throw into the night fights, rather than valuable and expensive cruisers. Jeune Ecole for the win!

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  16. This is why I never much cared for Captain's Mode. You get tons and tons of torp shots compared to default and the game grinds to a halt as the player checks all their ships every frame to see if they can fire. It's a slog and it also feels like it ups the torp hit rate substantially compared to what was intended.

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